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  1. #1
    Player
    Azuri's Avatar
    Join Date
    Dec 2021
    Posts
    769
    Character
    Azuri Aeru
    World
    Phoenix
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Lihtleita View Post
    if the way textools lists weapons is accurate, this isnt actually true. not that i would ever use textools mind. im a good girl who obeys the tos.
    I mean, it wouldn't be the first time Yoshida had no clue how his own game works. But this at least shows his mindset on the problem.

    I guess to be fair it was more along the lines of "we have a certain memory budget per character and two different weapons would eat into this budget".
    (3)
    Last edited by Azuri; 06-09-2022 at 11:55 PM.

  2. #2
    Player
    Lihtleita's Avatar
    Join Date
    Jan 2018
    Posts
    936
    Character
    Lihtleita Lonstyrmwyn
    World
    Lich
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Azuri View Post
    I mean, it wouldn't be the first time Yoshida had no clue how his own game works. But this at least shows his mindset on the problem.

    I guess to be fair it was more along the lines of "we have a certain memory budget per character and two different weapons would eat into this budget".
    from what i can see, the game calls for say "ruby tide rapier". that leads to two models, "ruby tide rapier mainhand" and "ruby tide rapier offhand".
    it means that the weapon is in two pieces and CAN be changed if the dev team wanted to. but it would still take work and use extra data when storing your glamour or saving your gearset. instead of having one link to two models, you need each model as its own separate entry.

    (incidentally mch appears to have an offhand. its dozens of copies of the same lunchbox lmao)

    so i understand why it probably wont be changed right now, especially with the graphics overhaul soon. but its not OFF the table.
    (3)
    Last edited by Lihtleita; 06-10-2022 at 12:52 AM.

  3. #3
    Player
    ZeraSkiratea's Avatar
    Join Date
    Sep 2021
    Location
    Gridania
    Posts
    80
    Character
    Zera Skiratea
    World
    Louisoix
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Lihtleita View Post
    from what i can see, the game calls for say "ruby tide rapier". that leads to two models, "ruby tide rapier mainhand" and "ruby tide rapier offhand".
    it means that the weapon is in two pieces and CAN be changed if the dev team wanted to. but it would still take work and use extra data when storing your glamour or saving your gearset. instead of having one link to two models, you need each model as its own separate entry.

    (incidentally mch appears to have an offhand. its dozens of copies of the same lunchbox lmao)

    so i understand why it probably wont be changed right now, especially with the graphics overhaul soon. but its not OFF the table.

    what is more likely the "case" isnt that the weapons are "mirrored" in runtime, but are mirrored beforhand(there are some asymetrical dual weapons for NIN iirc???) but still use the same "stuff" to reduce drawcalls etc
    (0)

  4. #4
    Player
    Lihtleita's Avatar
    Join Date
    Jan 2018
    Posts
    936
    Character
    Lihtleita Lonstyrmwyn
    World
    Lich
    Main Class
    Marauder Lv 100
    Quote Originally Posted by ZeraSkiratea View Post
    what is more likely the "case" isnt that the weapons are "mirrored" in runtime, but are mirrored beforhand(there are some asymetrical dual weapons for NIN iirc???) but still use the same "stuff" to reduce drawcalls etc
    mnk and nin symmetrical weapons are also stored as "mainhand" and "offhand" weirdly
    (0)

  5. #5
    Player
    Myrias's Avatar
    Join Date
    Jun 2022
    Posts
    3
    Character
    Myrias Skai
    World
    Siren
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Azuri View Post
    I mean, it wouldn't be the first time Yoshida had no clue how his own game works. But this at least shows his mindset on the problem.

    I guess to be fair it was more along the lines of "we have a certain memory budget per character and two different weapons would eat into this budget".
    The mindset thing I imagine is a big driver, and really the only way to change that is to request the feature enough to get looked into and changed, so that's what I did. (looks at Living Dead...)

    Regarding memory, do we know if PLD sword/shield memory budget is split to equal other single skin classes? Feels like no, but could be clever implementation strategy.
    (1)