Quote Originally Posted by Gserpent View Post
And yes, melee could dive without risk in 5.x because *melee were overpowered.* They had too much global DR, hence the old system being "everyone plays DRG if they want to win."
I could dive in as a melee and treat it as a blue dps in 5.x, because I have that 50-50 safety when using Bloodbath with Fetterward, WARs being the only threat if I wasnt a DRG

With the removal of those role traits it doesn't make sense to go in melee range with any class in a huge cluster since it's very easy to be bursted. I dont have faith in the Guard ability, especially since there's certain classes that can pierce right through it.