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  1. #1
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    Quote Originally Posted by Rydin View Post
    Ultimately... Movement interrupting spellcasting is a matter of preference.

    Being able to move while casting allows for more dynamic fights where the party can be always moving
    Imagine a fight where there is a big behemoth moving towards a city to attack it and your party had to kill it before it got there. With movement interrupting spell casting, you'll never see this

    When you have to stand still to cast, the fights become more static
    This may sound bad (and I would prefer more movement in the combat)... but its technically how classic final fantasy works.... You have generally always posted up in a spot, Hunkered down and fought your heart out.
    That's not exactly true. What do you call roaming parties in XI? They move(d) A LOT, and have/had plenty of time to keep a party adequately healed. And they did it just fine w/o moving while casting.

    The REAL issue here is not a result of the spell-interruption while moving feature; the REAL issue is that battles requires EVERYONE to SPAM just about EVERYTHING in order to effectively defeat an enemy.

    Tanks have to spam EVERY hate move in their arsenal just to get a mob's attention; DDs have to SPAM abs and weapon skills like crazy just to do any dmg; and Healers have to SPAM cures constantly just to keep the pt alive. This means that the healers have to be ON TOP of the pt at ALL times, practically (which, of course, makes roaming virtually impossible, now that they can't move/cast at the same time).

    As for the Behemeth running towards the city example, that's what bind/shadowbind/provoke is for; at least, what it "should/could" be for in the event that SE adds that sort of content. Bind the enemy, or get his attention by spamming hate moves, then he "runs toward the city" again once he resets hate (just an example).
    (0)

  2. #2
    Player
    Rydin's Avatar
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    Mar 2011
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    Gridania
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    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Khal_Drogo View Post
    That's not exactly true. What do you call roaming parties in XI? They move(d) A LOT, and have/had plenty of time to keep a party adequately healed. And they did it just fine w/o moving while casting.
    There is a difference between moving *during* fights and moving *between* fights

    Quote Originally Posted by Khal_Drogo View Post
    As for the Behemeth running towards the city example, that's what bind/shadowbind/provoke is for; at least, what it "should/could" be for in the event that SE adds that sort of content. Bind the enemy, or get his attention by spamming hate moves, then he "runs toward the city" again once he resets hate (just an example).
    That could still be fun...
    (0)

  3. #3
    Player
    fusional's Avatar
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    Nov 2011
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    Character
    Veto Bahamut
    World
    Fenrir
    Main Class
    Archer Lv 1
    Quote Originally Posted by Rydin View Post
    There is a difference between moving *during* fights and moving *between* fights
    i move during fights in this game just fine. learn to facetarget, stop being bad and stop making excuses for it.
    (0)

  4. #4
    Player
    Rydin's Avatar
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    Mar 2011
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    Gridania
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    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by fusional View Post
    i move during fights in this game just fine. learn to facetarget, stop being bad and stop making excuses for it.
    Awwww... look who took their douche pills today
    (2)

  5. #5
    Player
    fusional's Avatar
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    Veto Bahamut
    World
    Fenrir
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    Archer Lv 1
    Quote Originally Posted by Rydin View Post
    Awwww... look who took their douche pills today
    i'm a douche because you can't figure out how to keep moving and casting in this game, and because you can't figure it out you make a leap in logic by suggesting it isn't possible?

    alrighty then. enjoy blaming your mediocrity on everything but yourself. and in the meantime go ahead and show me any successful MMO in the world today which allows constant movement while spellcasting without interruption, especially with any kind of balanced pvp structure

    protip: you can't. so it just comes off as sour grapes, because you got used to the old system and now that the crutch has been kicked out from under you, you don't want to learn to walk without it.
    (3)

  6. #6
    Player
    Rydin's Avatar
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    Gridania
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    Nyris Reach
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    Jenova
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    Lancer Lv 50
    Quote Originally Posted by fusional View Post
    i'm a douche because you can't figure out how to keep moving and casting in this game
    and yet...

    Quote Originally Posted by fusional View Post
    however, i will quickly note that the facetarget feature is far from perfect.

    it could be significantly improved if hitting the key just stopped you regardless of having a target or not, as in the current structure if you're targeting yourself with a spell and need to stop quickly cast, it doesn't really work. you have to target someone else, hit facetarget, then target yourself again. dumb.

    it's also a little annoying for point-based aoe abilities like Flare, which don't need a target anyway.
    (2)

  7. #7
    Player
    fusional's Avatar
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    Nov 2011
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    Veto Bahamut
    World
    Fenrir
    Main Class
    Archer Lv 1
    Quote Originally Posted by Rydin View Post
    and yet...
    can you explain to me how the two things you posted are at all correlated to *your* point? are you illiterate or just logically impaired?

    wait, nvm. here's my answer:

    Quote Originally Posted by Rydin View Post
    yea.. just like PLD is already implemented and wont be changed at all....
    oh wait...
    logically impaired it is.

    pld is already implemented and will remain in the game until 2.0. will they adjust it a little? probably. will they completely redo the structure of the game and remove it, or change it entirely? nope. (and if they do, not until 2.0)

    yoshi has also already said the changes to spellcasting/movement were necessary on the road to 2.0. it's already implemented, and will remain. will they adjust it a little? possibly. will the ycompletely redo the structure of the game and remove it, or change it entirely? nope. (and, again- if they do, not until 2.0)

    if you're going to try to make points, try to make sure they're at least related in some logical way. attempting to posit that balancing tweaks to paladin is correlated in some way to possibly removing cancellation of spellcasting on movement (again) is pretty ridiculous. apple/orange.

    and you still haven't provided specific examples with objective evidence underscoring your attempted points for allowing constant movement while casting or against not allowing it. you've only offered an opinion. and without something solid to back it up, your opinion comes off as being entirely unfounded.
    (3)
    Last edited by fusional; 03-22-2012 at 11:29 AM.

  8. #8
    Player
    darkstarpoet1's Avatar
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    Mar 2011
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    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by fusional View Post
    i'm a douche because you can't figure out how to keep moving and casting in this game, and because you can't figure it out you make a leap in logic by suggesting it isn't possible?

    alrighty then. enjoy blaming your mediocrity on everything but yourself. and in the meantime go ahead and show me any successful MMO in the world today which allows constant movement while spellcasting without interruption, especially with any kind of balanced pvp structure

    protip: you can't. so it just comes off as sour grapes, because you got used to the old system and now that the crutch has been kicked out from under you, you don't want to learn to walk without it.
    no you're a douche because you jump to the conclusion because someone doesn't like something it is because they can't figure it out. it's easy to figure out, but i still don't like it. there's nothing wrong with liking it anymore than there is wrong for not liking it.

    there is something wrong with jumping to a conclusion that someone is just a bad player because they do not like something.

    edit: btw you can also point out where this game has any pvp in this game at this point in time it has to be balanced around. you will say it's coming in 2.0 so then why not put the balance in place when the new engine and servers were in place to handle the change?
    (2)
    Last edited by darkstarpoet1; 03-22-2012 at 07:40 AM.


    http://crystalknights.guildwork.com/

  9. #9
    Player
    fusional's Avatar
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    Veto Bahamut
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    Fenrir
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    Archer Lv 1
    Quote Originally Posted by darkstarpoet1 View Post
    blase blase
    except he was attempting to posit that movement canceling spellcasting only allows for movement between fights, not during- and thus we will forever be trapped in an architecture allowing only for "static" battles, rather than "dynamic"

    i challenged him to show me examples of any successful current MMOs which allow constant movement without cancellation of spells (especially with balanced pvp), because that's really the only way to prove his point about it being necessary for 'dynamic battles'

    i mean, have you guys even ever played any MMOs? ever? at all?

    i'm trying to imagine how laughably easy hardmode fights in WoW would be if you never had to stop to cast. and you want to tell me those raid battles are 'static'?

    which universe do you even live in?

    also, as far as just assuming you're bad for disagreeing with me- it doesn't necessarily have anything to do with you disagreeing. all i know is that i scored 5 chest clears of *both* new dungeons several days ago. i did everything but tank, but i mostly played blm and whm.

    i don't have any problems with moving canceling spellcasting. you guys seem to.

    so that's weird.
    (2)
    Last edited by fusional; 03-22-2012 at 11:39 AM.

  10. #10
    Player
    Firon's Avatar
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    Mar 2011
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    Ul'dah
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    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by fusional View Post
    i'm a douche because you can't figure out how to keep moving and casting in this game, and because you can't figure it out you make a leap in logic by suggesting it isn't possible?

    alrighty then. enjoy blaming your mediocrity on everything but yourself. and in the meantime go ahead and show me any successful MMO in the world today which allows constant movement while spellcasting without interruption, especially with any kind of balanced pvp structure

    protip: you can't. so it just comes off as sour grapes, because you got used to the old system and now that the crutch has been kicked out from under you, you don't want to learn to walk without it.
    I agree with this 100% and also Like i said before Se will not change this it's already implemented in version 2.0 so he wont change it.
    (1)

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