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  1. #811
    Player
    Rowyne's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Rowyne Olde
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Ramsey View Post
    The problem is FFXIV has no instant cast spells, which can be used while moving. Most MMO casters have a mix of instant cast and channeled spells.
    Exactly. Healers generally get an instant-cast HoT (heal-over-time) they can fire off while moving that helps keep people topped off in between fights when your group is on the move. It's not as powerful as a channeled cure, but it's not meant to be. I think that alone would alleviate a lot of the annoyance healers are feeling right now.

  2. #812
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Khal_Drogo View Post
    Once again, you display a level of stupidity beyond human comprehension. Do you not understand the concept of a "generalization?"

    Did you even read my response? Here let me give you a refresher:




    As for my "blah, blah, blah" message, it had nothing to do w/ not "remembering" my own quotes; and everything to do w/ not wanting to post a convoluted message like the ignorant, poorly thought out s@#t you continue to pump out of your a$$.


    Anyway, the POINT of my post, which I'm sure you gathered (or, rather, I hope you gathered), was this:

    IN THE EVENT that a "Magic User" was seen moving while casting (which I believed to be quite RARE in Harry Potter, LotR, and **probably** Merlin), it was going to look ABSOLUTELY ridiculous.


    I still stand by that statement (a.k.a. EXACTLY what I stated originally, as a GENERALIZATION, not as an ABSOLUTE).


    And just for you, here's 9 minutes of Harry Potter, spell-casting clips -MOST, of which, are executed while POSING:

    http://www.youtube.com/watch?v=cV2E41Q6OvY
    Thank you for showing me the reason I hate the Harry Potter series. The same damn lack luster spells for 9 minutes. Expelliomos, Stupify, and Expecto Partronum. Definitely a mage...
    (0)

  3. #813
    Player
    Lux_Rayna's Avatar
    Join Date
    Dec 2011
    Posts
    911
    Character
    Vynce Walker
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by Jinrya-Geki View Post
    Thank you for showing me the reason I hate the Harry Potter series. The same damn lack luster spells for 9 minutes. Expelliomos, Stupify, and Expecto Partronum. Definitely a mage...
    Spamming Thunder -> Thundara -> Thundaga is different how? lol
    (1)

  4. #814
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    It's not. Which is why I asked constantly to have Black Mage have more than that. Everyone else seems fine with it though so majority wins.
    (3)

  5. #815
    Player
    Kyri's Avatar
    Join Date
    Mar 2011
    Location
    (waiting to claim squatter rights on minatos house) (Update:HAHAHAHA I actually did! ♥Minato XD)
    Posts
    846
    Character
    Kyri Sagitta
    World
    Balmung
    Main Class
    Alchemist Lv 80
    What about say, damage/enfeeble being stopped to cast and healing/buffs be able to move? It is rather annoying to heal up people always moving away from you and out of range ;/
    (0)

    http://www.youtube.com/watch?v=ueodAjWZ0A4
    Ah, but will facing north-by-northeast at 2:45 a.m. while the moon is a waning crescent result in a 27% increase in your chances to synthesize HQ mythril ingots!? That is real the question! ~Fernehalwes~

  6. #816
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Dragon View Post
    I think that would work along with the spell interruption rate, and allow CNJ and THM their own access to their own FFXIV-versions of Aquaveil.
    THM has that already its call Sang rite.
    (1)

  7. #817
    Player

    Join Date
    Mar 2011
    Posts
    61
    Sanguine Rite is somewhat useful but nowhere near what it should be.

    .It costs way too much mp for what it does.
    .It is considered a spell although it should be a buff-type action so it actually BREAKS your spell combos if you need to cast it in the middle of them.
    .Its duration is too short (if you cast it at the start of your combo and get one spell interrupted by other means, or have to move for a bit it will never last till the last spell of your combo, which where you usually need to have it active).
    .The MP restored when damaged mechanic it has is flat out BAD. A DD mage that is made of paper needs to go get hit to restore a low % of the damage taken as MP. It's MP mechanic is even self-defeating since when you use it on THM/BLM it lowers your damage taken, inherently reducing the amount of MP it will restore too. You won't even get back the spells' MP cost unless you have it active when you get hit with Hellfire or a similar high damage ability.
    .It's party utility is almost gone since BLM doesn't have access to Sacred Prism to grant the buff to the whole party.

    What makes it useful at the moment is that it can lower damage taken, which actually makes it the only damage lowering ability Blm now has, since we can't access Sentinel.

    All in all, they should consider scrapping Sanguine Rites in it's current state and consider remaking it into something along the lines of:

    .Freely castable buff on self but also allies that gives immunity to spell interruptions from damage sustained (Could have it at 4 min to go along the Protect and Stoneskin buffs). Cross-class available. (This option leaves Blm with no damage reduction ability at all which may cause problems in situations like Ifrit).

    .Ability (NOT spell), with no mana cost just a CD, activated on self only and prevents spell interruptions from damage while it lasts. Cross-class available.
    THM/BLM Trait: On first damage from any source sustained while it is active it restores a flat amount of MP (amount rises with Class/Job level). While the buff lasts damage taken is reduced by a flat % (like the current version).

    There's nothing more ANNOYING at the moment than finding yourself, being a Black Mage, in a situation where you have just enough MP left for 1 good spell that will kill a monster/put you out of danger but you KNOW if you try casting it it will just get interrupted. Sanguine Rites to avoid interruption? TOO BAD, not enough MP to cast the spell now. Same shit as trying to finish your Fire combo to AoE that group down but you know if you even think about casting Firaga you will just get interrupted and by the time you attempt to cast it again combo timer is over. Sanguine Rites will fix the interruption but will also break the combo (DERP).
    (0)

  8. #818
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    ^ Actually Sangirite gives mp based on the dmg you would have taken cause i have got hit for 60 dmg with it up and got back 50 mp and i know for sure that spell does not give 90% of the dmg taken back to mp. As for the rest of your post that's why BLM is party class and not a solo class and if you was talking a party situation then your tank should have had hate.

    THM is far better solo cause Sanginrite + Stoneskin is too good should be able to kill everything w/o a single interrupt on your spells. When you take 0 dmg your spell can not be stopped.
    (1)

  9. #819
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Harry Potter movement cancel example, well here is this scene to disprove that you can move while casting.

    http://youtu.be/QUsKYG-lT_E?t=43s
    (0)

  10. #820
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Kyri View Post
    What about say, damage/enfeeble being stopped to cast and healing/buffs be able to move? It is rather annoying to heal up people always moving away from you and out of range ;/

    my philosophy behind people running from heals is that they wont get healed and it will force them to think about others in their group which will in turn make them better players.
    (3)

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