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  1. #1
    Player
    Guesswhat's Avatar
    Join Date
    Mar 2015
    Posts
    557
    Character
    Aira Comet
    World
    Odin
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Gserpent View Post
    It's not like CC spamming wasn't a thing in the old system. It was a common way to die if you were being dumb and overextending or not paying attention to enemy positioning.
    Sure, there was CC spamming, and purify wasn't a global skill. But there were the autoimmune and actual healers. If pre 6.1 was 6/10 cc spam, right now it's 8/10 cc spam (if that makes sense lol). You literally couldn't be stunlockd for more than 1 stun, which imo is how it should be.
    But, I agree, it's not THAT much of a difference, IF purify actually works as intended, and not at the mercy of server ticks. SE needs to either take a hard look at purify, or redesign the entire "cc system".
    (5)

  2. #2
    Player
    Naphtha's Avatar
    Join Date
    May 2022
    Posts
    43
    Character
    Naphtha Arthuritis
    World
    Shiva
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Guesswhat View Post
    Sure, there was CC spamming, and purify wasn't a global skill. But there were the autoimmune and actual healers. If pre 6.1 was 6/10 cc spam, right now it's 8/10 cc spam (if that makes sense lol). You literally couldn't be stunlockd for more than 1 stun, which imo is how it should be.
    But, I agree, it's not THAT much of a difference, IF purify actually works as intended, and not at the mercy of server ticks. SE needs to either take a hard look at purify, or redesign the entire "cc system".
    Not to mention healers had Rescue which could save a melee's life.

    I've had numerous situations where I've been CC'd for well over 6s at a time thanks to repeated stuns, before the PvP patch I would have only been stunned for 2 before gaining immunity for 10s, there is no shot you played earlier Frontlines and think the CC is comparable between then and now, even purify isn't that helpful considering how many skills can bypass it as mentioned in Divinemights post. Honestly I'm not sure what they can do to make FL not a cc fest without making it so melee can go in and out without any form of punishment. I feel like in 5.x melee could dive with minimal risk, but now it feels like the exact opposite where even if you get a perfect purify off you still get shafted by a WHM's polymorph that is basically a death sentence. And it's not like you can avoid it since every alliance has multiple WHMs in every single match.

    Also this thread really got derailed considering I just wanted to put up a meme video kek.
    (1)

  3. #3
    Player Gserpent's Avatar
    Join Date
    Mar 2021
    Posts
    800
    Character
    Grinning Serpent
    World
    Maduin
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Naphtha View Post
    Not to mention healers had Rescue which could save a melee's life.

    I've had numerous situations where I've been CC'd for well over 6s at a time thanks to repeated stuns, before the PvP patch I would have only been stunned for 2 before gaining immunity for 10s, there is no shot you played earlier Frontlines and think the CC is comparable between then and now, even purify isn't that helpful considering how many skills can bypass it as mentioned in Divinemights post. Honestly I'm not sure what they can do to make FL not a cc fest without making it so melee can go in and out without any form of punishment. I feel like in 5.x melee could dive with minimal risk, but now it feels like the exact opposite where even if you get a perfect purify off you still get shafted by a WHM's polymorph that is basically a death sentence. And it's not like you can avoid it since every alliance has multiple WHMs in every single match.

    Also this thread really got derailed considering I just wanted to put up a meme video kek.
    The old system didn't give you CC immunity, just to that type. You absolutely got chain CC'd in the old system, immunity be damned. Stun immunity won't protect you from the 3 sec silence following it or the 2 sec bind after that. At least now you have guard - and you should be *immediately* guarding if you get hit with any sort of soft CC since you are almost certainly not going to avoid the incoming hard CC's.

    And yes, melee could dive without risk in 5.x because *melee were overpowered.* They had too much global DR, hence the old system being "everyone plays DRG if they want to win."
    (2)

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