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  1. #1
    Player
    Blinding_Awesomeness's Avatar
    Join Date
    May 2022
    Posts
    91
    Character
    Eliza Aldrich
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Gserpent View Post
    Right. If you want to play melee right now, you have to be a roamer and focus on picking at people that have overextended or look for small engagements. Melee is still very powerful, but will be more limited by its nature than ranged classes until they buff melee passive DR. MNK can still delete all casters, even the dreaded BH5 summoners, in an unbreakable 100-0 combo chain. They still have opportunities to be useful and effective.

    But if people are trying to play them like 5.x melee, where melee was extremely overpowered, then yeah they're going to be disappointed and frustrated. That's just how things are. Play different classes or don't play if that's going to be a make or break thing for you.
    As someone who plays a lot of Frontlines exclusively as DRG since 6.1, I agree with all of this. Melees are one of the toughest classes to play in the current state of Frontlines. The adjustment for me from coming from a 5.x MCH was brutal. But after gaining experience and improving my skills, I feel they're very balanced because of the risk-reward. Their bursts and LBs can be devastating, but to be the most useful and effective, they have to risk being out of position and focused down. In other words, a glass cannon.

    They remind me a lot of fighting games because you have to play smart, know the game, and look for opportunities (capitalizing off an opponent's mistake, being sensitive to when to pressure and defend, knowing the best positioning, etc). If you're expecting to be a blue DPS or looking for something easygoing but good, melee is not the class you're looking for.
    (2)

  2. #2
    Player
    Cidel's Avatar
    Join Date
    Jun 2012
    Location
    Bastok
    Posts
    1,492
    Character
    Cidel Paratonnerre
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    NGL, 1:51 of the OP's video made me laugh. imagined that scream coming from the unsuspecting SMN.

    Frontlines just has too many cheese strats and comps right now that it was clear they (as always) designed PvP around the small mode and devil-may-care'd whatever happened in Frontlines without any testing. They say they're going to make adjustments for it, and I'll wait to see what exactly it entails with skepticism. Until then, we're all just going to have to live with tactical Bahamut and 'goon drops; and I hope Yoshida does too if he ever decides to venture out of CC into Frontlines if he hasn't already.
    (4)

  3. #3
    Player Gserpent's Avatar
    Join Date
    Mar 2021
    Posts
    800
    Character
    Grinning Serpent
    World
    Maduin
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Cidel View Post
    NGL, 1:51 of the OP's video made me laugh. imagined that scream coming from the unsuspecting SMN.

    Frontlines just has too many cheese strats and comps right now that it was clear they (as always) designed PvP around the small mode and devil-may-care'd whatever happened in Frontlines without any testing. They say they're going to make adjustments for it, and I'll wait to see what exactly it entails with skepticism. Until then, we're all just going to have to live with tactical Bahamut and 'goon drops; and I hope Yoshida does too if he ever decides to venture out of CC into Frontlines if he hasn't already.
    I mean, FL was a joke before, too. Melee was very overpowered and you pretty much just spammed a ton of DRGs in every team if you wanted to win a lot of games. They could toss spears at people for more damage than other melees got at the end of their 3-step combo, and it was every GCD instead of every 3rd GCD. Add the melee DR to what was basically a half-ranged class and ta-da, you have a meta monster.

    We'll see this *exact same thing* happen to NIN if it gets treated like all the other melees and gets some huge DR buff. A class that's halfway to being a ranged class, but with the base HP and global DR of a "true" melee class like MNK? Yeah no shit it'll be broken. I also wouldn't put it past them to repeat the past mistake... I don't think FL really gets their biggest and best minds. And, really though, should it? If you try to get people to take it seriously, you get no end of "lol idc it's pvp" type responses and people act like you grew a third ear for thinking that everyone should be playing to win in the team game. Personally, I wouldn't blame them for not wanting to waste valuable work hours on it when over 80% of people participating in it aren't even competent enough to have a valid opinion on the state of it as it is.

    Hell, people used to whine that ranged were OP in 5.x FL, when the exact opposite was true. People don't put effort into learning how to properly do anything, SE doesn't even pretend to try and teach them or provide effective tools for teaching, and most people go in and die a few times and decide "I played okay, those things that killed me are OP and need nerfed!"

    Quote Originally Posted by Divinemights View Post
    i am surprised that no one is complaining 2 monks can one shot any one in the Frontline and that target cant even reach
    MNK being able to instagib casters and ranged (and even tanks if they can guarantee a follow-up GCD before they can heal - you just delay the stun until after the ult instead of before and it works most of the time since Purify takes too long to trigger) is a *huge* balance problem in CC. I'm actually surprised we don't see more bitching about that here... maybe other DCs don't have a lot of good MNK mains? It's not surprising that it would exist in FL as well. But MNK is kind of garbage outside of that one trick they can do... I'd rather just put a pair of WHMs together, two lasers into two miserys will gib just about anything, and being able to chain two sheeps back to back is pretty strong. Or, as the video shows... two snipes landing at the same time is also pretty effective :P
    (0)

  4. #4
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,149
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    i am surprised that no one is complaining 2 monks can one shot any one in the Frontline and that target cant even reach
    (0)

  5. #5
    Player
    AnnRam's Avatar
    Join Date
    Jan 2021
    Posts
    777
    Character
    Mizuru Goh
    World
    Balmung
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Divinemights View Post
    i am surprised that no one is complaining 2 monks can one shot any one in the Frontline and that target cant even reach
    MNK only relies on be a pest, they deal almost NO DAMAGE vs any other DPS, even my sage deals more dps and get kills faster than my MNK.

    They have no range.
    Horrible DPS.
    Horrible AOE DPS.
    Can't initiate fights properly, despite being a durable melee class the amount of stuns/silence/push/stun/stun/slow/slow/bind/bind makes them not even a glass cannon.
    Slowest battle high build in all the game. Nin/DRG/ have tools to poke enemies and have easy assists on early game meanwhile a MNK player can die easily the first minutes and never build enough BH to use his LB at max potency.


    MNK are only dangerous when they have mid/max BH because at that point the pressure point / LB combo can take down any range job but it doesn't work well against melees or tanks, basically a waste of time since the LB takes to long to execute and leaves you stuck in mid air.
    (3)

  6. #6
    Player
    Cidel's Avatar
    Join Date
    Jun 2012
    Location
    Bastok
    Posts
    1,492
    Character
    Cidel Paratonnerre
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by AnnRam View Post
    MNK only relies on be a pest, they deal almost NO DAMAGE vs any other DPS, even my sage deals more dps and get kills faster than my MNK...
    Interestingly, their quote comes the same day people were complaining in alliance chats about 2 MNKs harassing bases on the Shatter map and baiting anyone ignorant enough (which Frontlines has in abundance) to try and fight them (sometimes solo). So I'm guessing that's where their "complaint" stem from. (Also guessing "reach" was meant to be "reacT")

    Which, is pretty interesting since as seen in the OP's video, 2 coordinated MCHs can and will delete people across distances that only someone who had their finger already hovering above their Guard button can defend against.
    (2)

  7. #7
    Player Gserpent's Avatar
    Join Date
    Mar 2021
    Posts
    800
    Character
    Grinning Serpent
    World
    Maduin
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by AnnRam View Post
    MNK only relies on be a pest, they deal almost NO DAMAGE vs any other DPS, even my sage deals more dps and get kills faster than my MNK.

    They have no range.
    Horrible DPS.
    Horrible AOE DPS.
    Can't initiate fights properly, despite being a durable melee class the amount of stuns/silence/push/stun/stun/slow/slow/bind/bind makes them not even a glass cannon.
    Slowest battle high build in all the game. Nin/DRG/ have tools to poke enemies and have easy assists on early game meanwhile a MNK player can die easily the first minutes and never build enough BH to use his LB at max potency.


    MNK are only dangerous when they have mid/max BH because at that point the pressure point / LB combo can take down any range job but it doesn't work well against melees or tanks, basically a waste of time since the LB takes to long to execute and leaves you stuck in mid air.
    MNK has the highest DPS of any melee, and by a considerable margin. Remember, their GCD is much faster than normal due to what's effectively a constant haste buff while in combat. Though if you're talking about FL, yeah - MNK is definitely in the running for least effective class there. Using Meteodrive to break guard and effectively delete players is strong, but there's other classes that do it better for the purposes of FL.
    (0)

  8. #8
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,149
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    Quote Originally Posted by AnnRam View Post
    MNK only relies on be a pest, they deal almost NO DAMAGE vs any other DPS, even my sage deals more dps and get kills faster than my MNK.

    They have no range.
    Horrible DPS.
    Horrible AOE DPS.
    Can't initiate fights properly, despite being a durable melee class the amount of stuns/silence/push/stun/stun/slow/slow/bind/bind makes them not even a glass cannon.
    Slowest battle high build in all the game. Nin/DRG/ have tools to poke enemies and have easy assists on early game meanwhile a MNK player can die easily the first minutes and never build enough BH to use his LB at max potency.

    MNK are only dangerous when they have mid/max BH because at that point the pressure point / LB combo can take down any range job but it doesn't work well against melees or tanks, basically a waste of time since the LB takes to long to execute and leaves you stuck in mid air.
    You are very wrong about Monk lol.
    Beside SAM can occasionally kill Monk out of pure luck (LB, even that 9 out of 10 is either fail or barely scratch Monk), none of the melee is capable to compete.
    Monk also has highest survival ability compares to all jobs, best synergy with other jobs (even CC)
    I was laughing on the flooar when I am seeing a Monk complains about SAM at day 01 of patch 6.01
    No, Monk by far is the new 4.0 version Machinist, it just need much more complex control
    Any casters has gut to dash to Monk is either dead or running scares with their tails between their legs
    This version's MONK is not only has 3.0 WAR's survival, 4.0 Machinist's burst, it also has 5.0 PLD's group control
    MONK get to dodge the nerf bullet only because everyone's blinded into SMN so it is not on SE's radar
    (3)
    Last edited by Divinemights; 06-15-2022 at 09:01 AM.

  9. #9
    Player
    drtasteyummy's Avatar
    Join Date
    Feb 2022
    Posts
    262
    Character
    Vitalic Oni
    World
    Twintania
    Main Class
    Reaper Lv 90
    MNK is kinda like BLM, bad people complain that it's too weak and the good players create havoc with them in the upper ranks.
    (5)

  10. #10
    Player
    OskarXCI's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    359
    Character
    Xevia Vanothy
    World
    Cerberus
    Main Class
    Scholar Lv 90
    The current state of Frontline reminds me very much of how it was before 4.5, when there wasn't any damage modifiers and people only went with healers and ranged. There are damage modifiers in place now (Melee DPS and Tanks take 40% less damage, everything else = 20% less) but I don't think that it's enough. Jobs are currently balanced with expectation that you have no duplicate jobs in the same party. That limitation isn't place for FL and RW.

    I think they need to add modifiers to LB generation for every job. Some jobs, like SMN, BLM and WHM need to have slower LB generation so they are less broken while others, PLD and SGE need to have faster LB generation to be more viable.

    The immunity from Purify need to have its duration increased in FL and RW. Make it 8 seconds while also making you immune to knockback and draw-in actions.
    (0)

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