You can always be like me and level your tanking classes through Trusts, FATEs, Hunts, and Beast Tribe quests. Leave the dungeon tanking to the go go go kids who have taken control of the modern MMO community. I prefer to do leveling dungeons exclusively as a DPS class so that when the party wipes because the tank bit off more than they could chew and/or the healer was incapable of coping, I can come out of it a hero after popping my healing cooldowns and polishing off the remnants. In the event that I fail, too, I don't feel the least bit of guilt because I'm usually one of the last to go, and the healer and/or tank have already claimed responsiblity. Players are under the mistaken impression that this style of play saves time in random instances, but in my experience, it feels like the walk of shame that follows every wipe adds more time than would have been saved. I understand wanting to go go go with premades, but I'll never understand why it's become the norm to behave like this in random dungeons. Seriously, the majority of players on these forums actively bash others simply for wanting to spend their leisure time in a leisurely manner. Some of us play games to unwind from the day's stresses. Many of us these days seem to play games to inject stress into stress-free lives.


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