Devs kinda helped as well. From HW on dungeons are just a hallway, no need to think about where to go, just go straight. Dungeons from HW onward started to become two mob packs then a wall then another two packs then boss. So much easier to pull. Aggro was a pain back in the 2.0 days, now it is super easy for tank to grab and hold aggo. I can pretty much hit one aoe and I got aggro on the mob pack till they die, in this state of the game if the tank has issues getting/keeping aggro it is 100% something wrong with that player. Also it is easier to handle mitigation rotation on big pulls then it is on smaller pulls. DPS have resources/buffs that they need to keep hitting mobs to keep up so its better to keep the dps moving and hitting mobs.
Take the mobs back and carry on. Nothing good comes from starting drama over something so trivial imo. If they take the mobs to oblivion and die, thats on them


I've been playing a FFXIV since 2.0 release. Over nearly 9 years, I can count the number of times a healer or DPS pulled over me on one hand. One of the more recent times was in ShB after I took a long break. When I came back, I was running the expert-level duties to open them - first time. I know about pulling wall-to-wall (it's been like that for nearly forever). I think I didn't realize I could keep going after a pull, so the healer and DPS went past. No resentment there. We all learn.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.



Reply With Quote




