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  1. #11
    Player
    pikalovr's Avatar
    Join Date
    Feb 2021
    Posts
    291
    Character
    Pikalovr The-shocking
    World
    Diabolos
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Ronduwil View Post
    It's a role skill. They just need to change the role from general casting to magical DPS. That having been said, it's also the only way to recover enough mana to sufficiently heal after dying. I'm not saying any of these were good ideas. I'm just trying to imagine what a world where healing would be a challenge in regular content would look like. The fact is that healing is so easy these days simply because players are really skilled. There's not much need for healing when everyone is competent enough to avoid 90% of the damage out there. To make healing a challenge, you need to make damage unavoidable and resource management painful. I don't think either of those characteristics make the game fun for most players.
    https://www.youtube.com/watch?v=iewfOmHjwYU world first clear of A4s from a WHM perspective

    this is what people want tbh. bring back the low duration DoTs make healers have responsibilities in mechanics. which could force them into awkward situations (notice the WHM taking far out orbs and the SCH instead being the one closer to the party since it can apply shields for orb damage). notice how much healing is having to be done not just on groups but single targets as well. fight design can always be better but instead they chose to simplify it to the point where even P1s and P2s feels kinda just like all other fights for healers which doesn't make sense a "hardcore" fight shouldn't feel the same to heal as a normal raid. and the amount of mechanics that have individual responsibility is nearly none or people cheese it. i mean ffs P4s p1 orbs can be cheesed by just having two people take an orb.

    P3s towers are a great example of healers being forced into awkward situation each healer having to be on opposite ends of the arena. imagine if healers had lower AOE radius group heals each healer would have to make sure they can keep the group up and themselves. this is completely irrelevant cause healers have huge AOEs and increased healing during it but i digress)

    i mean hell as much people hated bring back cleric stance and allow us to choose whether or not we want to see how far we can cheese lower healing to get even more DPS out if they wanna continue down this fight making philosophy
    (7)
    Last edited by pikalovr; 06-10-2022 at 02:41 AM.