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  1. #271
    Player
    IkaraGreydancer's Avatar
    Join Date
    Apr 2019
    Posts
    1,245
    Character
    Ikara Graydancer
    World
    Midgardsormr
    Main Class
    Dancer Lv 80
    Quote Originally Posted by SturmChurro View Post
    They would need to do a seperate roulette with applicable rewards to get people to want to do more challenging raids. When there are easier, relatively quick instances in the same roulette as more difficult and/or lengthy instances, people will typically opt to just do the quicker, easier content. Especially when it is a daily.
    Thats fine...until those same folks complain that there's no hard or time consuming content in the game and that the daily grind is repetitive and boring. I'd yell from the mountain tops with glee if I ever got Mhach in alliance roulette. I've been super lucky lately but like the last 3 months have been pretty much LoTA or WoD.
    (4)

  2. #272
    Player
    pikalovr's Avatar
    Join Date
    Feb 2021
    Posts
    291
    Character
    Pikalovr The-shocking
    World
    Diabolos
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by SieyaM View Post
    It's funny you should bring up Orbonne because there was an actual attempt to bring challenging content into the roulette and we can all see how that turned out. Anything that is not face roll easy and quick is immediately scorned by usually the raiders first, since they only want roulettes or anything that isn't savage or ultimate to be quick and easy.
    honestly ARs shouldn't be brought up in any discussion of difficulty cause there's too many player variables for one person to be impactful. comparing even trials to ARs you contribute 1/8th of the team meanwhile ARs you contribute 1/24th of the team not to mention with invulns and multiple healers alot of mechanics built around having 24 people. without purposefully forcing them seperated of course, like triple tank busters, or alliance wide heal checks are basically none existant. if we got rid of the forced party split segments you'd legit just have a 8 man dungeon which is the issue. we need more mechanics like cerberus belly but instead of making it mandatory make it allow the party to clear faster or skip a phase/attack. or make more mechanics that don't rely on randomly splitting the groups up to make it feel like you need 24 people

    humor me for a second here cause i actually had an idea for an AR savage so to speak using the warring triad (three deities three parties makes sense after all). the overall fight would increase in difficulty as the fight went on. for example once you kill sephirot he splits his power between zurvan and sophia now for example not only will the alliances have to deal with the matching fire and ice mechanic but also adding a knockback mechanic in the center of the arena. once zurvan dies all the power will go to sophia who will be "balanced" unlocking the full potential of all three of the warring triads abilities and how best to utilize them. we make them kill certain bosses first by introducing mini enrage timers that start with sephirot, then zurvan, then sophia.

    how you ake the fight not need a party to split up to benefit from it is adding mechanics like jumping on zurvans back while he charges a raidwide cleave dealing enough damage to him makes him miss and slap into sephirot who will miss his knockback and hit off the arena. you skipped both mechanics by people not necessarily a specific alliance party. but anybody who doesn't mind wasting potential damage on sephirot to hop on zurvan while everyone else focuses sephirot. how you make it feel like you need 24 people is through the scaling so you need 6 or more people on zurvan to even barely cut it close. which would be nearly impossible for most 8 man parties.

    you could have sophia apply balance of the scales on every player and when a portal appears to a triads arena if you have more than 8 people in there the mechanic becomes impossible to do. this helps prevent the other issue of everybody just walking into the portal to get it done faster, in the case of zurvans portal where you have to stop his summoning of the meteor (killing the summoners in his arena) which will drop everyone to 1 HP with a sophia raid wide coming out. so it's not technically necessary but your healers have gotta be on the ball to not wipe. sophias arena would force players to balance out after seeing a prievew of meteors. so if there's 2 blue meteors on one side and 2 red meteors on the other. you need 6 players on the red meteor side and 2 people on the blue meteor side. at this point in the fight we would be dealing with the sephirot fist stack mechanic (zurvan then sophia would be using this once sephirot died) with a wind wisp that requires 12 DPS to kill which once again makes he portal not needed. but if the portal is done successfully the arena will tip up (nobody would move think of you just falling in place). which would launch his fists back and skip the mechanic allowing those 12 DPS to keep attacking the boss. sephirots arena would utilize his green and yellow mechanic. players would see yellow and green markers when the portal appears and get equal numbers green and yellow colors. the 8 who go into the arena have to deal witht he actual green and yellow mechanic (yellow take the phys hit AOEs green take the tethers) if they all survive the mechanic then green and yellow markers will dissapaear and reappear on zurvan and sophia (then only sophia after the other two die ofc) and deal a moderate chunk of damage to them while skipping the mechanic.

    if we really wanted to keep a force split the party i also have an idea for that if you're interested.
    (0)

  3. #273
    Player
    Zanarkand-Ronso's Avatar
    Join Date
    Mar 2019
    Posts
    4,168
    Character
    Johanna Yevon
    World
    Adamantoise
    Main Class
    White Mage Lv 100
    Quote Originally Posted by AngelCheese77 View Post
    Not sure if this was asked to you already, but what kind of content would fit your criteria? A questline? Changes to dungeons or maybe more things to donwith our Achievements?
    This is actually a good and important question.
    Complain about there not being much to do thats worth your time...but what IS that exactly? What IS good enough content that would hold your over for 120 Days/4Months?
    If its not already in the game...then what are you looking for?
    (6)

  4. #274
    Player Knot_D's Avatar
    Join Date
    Aug 2021
    Posts
    1,266
    Character
    Jock Destroyer
    World
    Asura
    Main Class
    Culinarian Lv 80
    What the hell man? I already finished all of the 6.15 content in 1. Day.

    For .x5 content, this is too little to do
    (0)

  5. #275
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Knot_D View Post
    What the hell man? I already finished all of the 6.15 content in 1. Day.

    For .x5 content, this is too little to do
    Please tell me your secret for maxing out Arkasodara reputation in a single day. I want that Hippo Cart.
    (4)

  6. #276
    Player
    Rannie's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,079
    Character
    Rannie Lfey
    World
    Faerie
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Jojoya View Post
    Please tell me your secret for maxing out Arkasodara reputation in a single day. I want that Hippo Cart.
    He probably showed them the zebra hair and they relented in either fear or awe of the black and white striped oddness and caused him to get ahead of everyone in the hippo cart line.
    (0)

  7. #277
    Player Knot_D's Avatar
    Join Date
    Aug 2021
    Posts
    1,266
    Character
    Jock Destroyer
    World
    Asura
    Main Class
    Culinarian Lv 80
    Quote Originally Posted by Jojoya View Post
    Please tell me your secret for maxing out Arkasodara reputation in a single day. I want that Hippo Cart.
    Beast tribe doesn't count because for me, unlocking the beast tribe count as finished content
    (0)

  8. #278
    Player
    hagare's Avatar
    Join Date
    Oct 2014
    Posts
    2,042
    Character
    Cesan Duff
    World
    Tonberry
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Knot_D View Post
    Beast tribe doesn't count because for me, unlocking the beast tribe count as finished content
    There is no lasting content because the ones I haven't finished doesn't count.
    Sigh...........
    I think you're being sarcastic. But I also think a lot of people think this way xD
    (6)

  9. #279
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,025
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by hagare View Post
    There is no lasting content because the ones I haven't finished doesn't count.
    Sigh...........
    I think you're being sarcastic. But I also think a lot of people think this way xD
    I think calling Beast Tribe quests long lasting content is arguable, because it literally prevents you from doing it more than once a day.

    Sure, it gets you to log in, for the 10 minutes you spend on the daily quests. It is however easy exp once a day which gives it some longevity even after you have max reputation, so I'll give it that.
    (10)
    Last edited by Absurdity; 06-10-2022 at 11:46 PM.

  10. #280
    Player
    SturmChurro's Avatar
    Join Date
    Feb 2017
    Location
    Gridania
    Posts
    7,073
    Character
    Sturm Churro
    World
    Marilith
    Main Class
    White Mage Lv 100
    Quote Originally Posted by IkaraGreydancer View Post
    Thats fine...until those same folks complain that there's no hard or time consuming content in the game and that the daily grind is repetitive and boring. I'd yell from the mountain tops with glee if I ever got Mhach in alliance roulette. I've been super lucky lately but like the last 3 months have been pretty much LoTA or WoD.
    People will complain about anything and everything, a daily roulette isn't 'required'. I don't do half the roulettes available when I am actively playing. Either way, I was just making an example of how it could or would have to be done, because just having them added to the current alliance raid roulette is no solution.
    (2)
    WHM | RDM | DNC

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