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  1. #41
    Player
    pikalovr's Avatar
    Join Date
    Feb 2021
    Posts
    291
    Character
    Pikalovr The-shocking
    World
    Diabolos
    Main Class
    Dark Knight Lv 90
    we've been over this time and time again if DPS aggro the next pack and bring it to you, or you were headed there anyways to pick them up. just AOe and move on or AOe and hold the packs there depending on how many packs the dungeon lets you pull. if your gear is at least on level you can tank alot more than you realize and with some slight kiting you can even space out damage even further to allow healer more time to keep you up for lower level dungeons (levels like 15-30). i recently started a WAR alt on EU and being level 15 going into satasha with a semi experienced healer. at minimum they had SGE unlocked so i'd assume they at least know how to keep tanks alive. and i was in fresh bought level 15 gear and nearly full pulled the entire firefly room if my rampart was off CD we would've actually had it. but i forgot to kite the melee mobs to buy time, and forgot about my pots but we would've been fine without the pot.

    now if the DPS pulls aggro and doesn't bring it to you yes let him die. if you stated you were new to tanking and they still try to force full pulls on you and you're not comfortable with it yes you have the right to let him die. keep in mind past 50 this won't work anymore past 50 it's expected for you to know how to full pull and mitigate.

    if you type brb say after a boss and the group goes ahead and doesn't die then no harm done. you catch up and proceed like normal. if they die then thats on them it's literally that simple
    (1)

  2. #42
    Player
    hagare's Avatar
    Join Date
    Oct 2014
    Posts
    2,042
    Character
    Cesan Duff
    World
    Tonberry
    Main Class
    Dragoon Lv 90
    I suddenly remember having to use flash as WAR.
    And running out of TP from overpower.
    what year was that xD
    (2)

  3. #43
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,206
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Soma_Farkreath View Post
    As the title says I recently started playing WAR. This is also my first time playing a tank (i pretty much always play healer in any MMO) and i finally understand everyone's complaints about tanking in ffxiv. Like what am i supposed to do if the DPS continually run ahead to pull groups/bosses faster than i can get my character to move?
    Meet them in the middle. Alternatively, you should be able to grab aggro first with Tomahawk and then conal AOE with Overpower but since Overpower's Conal AoE was replaced with circular AoE, so you can just use 1 Tomahawk + one of your healing tools to grab aggro back (because tank also generates 10x aggro by healing in the vicinity of enemies ). Alternatively, just hit the mobs once or twice more with AoE to make sure aggro is stabilized on you if you don't have healing tools at that level (low levels aren't very threatening in terms of damage for the most part)

    Though preferably you should be always running ahead and not allowing any DPS to be able to overtake you. Always utilize sprint as it's your best friend in dungeons. Plus, if you run fast enough, enemies can't hit you in the first place because you are constantly running out of their range, creating a mini "mitigation" usage with sprint. The best solution is to always sprint ahead and pull mobs. Any extra mobs that get pulled by the DPS - they should bring back to you rather than you go to them -- provided that you're running farther ahead.

    DPS can soak one or two hits fine. Assuming you're going ahead, there should be no problem for the DPS or healer to take one or two auto attacks because you can immediately re-establish aggro back due to having a 10x modifier with tank stance. If you have a decent healer (and I mean a healer who knows how to properly heal + use healing abilities on a rotation and not spam Cure 1/Cure 2), then you should be fine because healers have an abundance of healing power in any dungeon content that they can easily spare extra healing without an issue. A lot of their healing abilities are AoE, so even if they intended to target you, the DPS (who has less maximum HP) will be able to heal up to full or near a healthy range without an issue. Plus, a tank naturally has good sustain beyond level 50 (WAR especially, once you unlock raw intuition + equilibrium).

    Because you can heal so much from enemies as a WAR, you don't really need a healer, so allies pulling ahead should no longer be an issue unless you're VERY far behind for some reason. The problem isn't them at that point because you're taking an abnormally long time to keep up that the DPS can't survive over 5 to 10 seconds.

    I will seriously point this out as a new tank, especially for WAR - you should get used to doing full pulls ASAP. If you aren't doing full pulls, you're definitely not playing WAR correctly. This is mainly because of how powerful their self healing is through Raw Intuition / Bloodwhetting. The more mobs they can hit, the more healing they get. Essentially, this skill directly removes the issue of "big pulls that healer cannot handle unless healer is AFK" and the higher level they go, they can directly remove the need for a healer entirely when played right because they have enough built-in self sustain.
    (1)
    Last edited by AnotherPerson; 06-06-2022 at 02:45 PM.

  4. #44
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,905
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Soma_Farkreath View Post
    As the title says I recently started playing WAR. This is also my first time playing a tank (i pretty much always play healer in any MMO) and i finally understand everyone's complaints about tanking in ffxiv. Like what am i supposed to do if the DPS continually run ahead to pull groups/bosses faster than i can get my character to move?
    Few points that I’ve always chanted to myself when I was in the same position:
    1. Always try to be ahead of the group. You won’t always succeed, but it’s fine so long you’re still close together anyway. If nobody dies, then it’s fine. Exercise that sprint button, don’t skip your legdays!

    2. If you’re worried about dps/healer pulling more mobs for you, then try to learn to not leave anything pull-able. If there’s nothing to pull, they can’t pull anything else. Exercising this might lead to some wipes in the event your party could not keep up with you, and that's fine, so long as you adjust the next attempt accordingly. You'll learn slowly but surely which pulls can be facerolled easily and which pulls must be approached with more care. One wipe is not the end of the world: some mobs should've been dead from that failed pull, your cooldowns are reset. At its worst, you're only adding 1-2 minute into the duty duration whereas chicken-sized pulls will cumulatively adds up to 5-7 more minutes across an entire duty length.

    3. Some DPSes have more mobility tools than you. And they will sometimes pull bosses earlier than you. And that’s fine, so long as you reach the boss in time to pull off the aggro away. Non-tanks are more durable than most players give credits for.

    The only time it becomes a problem is when you are malms far away from the group for whatever reason; enough travel time needed to let your dps/healer die, which will never happen if you can exercise point 1 & 2 somewhat.

    As somebody also used to be in the same position (a healer main, trying tanking for first time back in ShB), it only gets frustrating when early pullers overestimated their capacity & starts blaming you for that folly in the event they died from it. At that point, pray that your party have some semblance of common sense to have your back because as obnoxious as it sounds, you can be right and still get kicked out if that’s what the majority wants. (i.e early puller has a friend queueing together with them)
    (5)
    Last edited by Rein_eon_Osborne; 06-06-2022 at 03:46 PM. Reason: polishing #2

  5. #45
    Player
    MilkieTea's Avatar
    Join Date
    Dec 2020
    Location
    Interdimensionality
    Posts
    2,134
    Character
    C'erise Vanesse
    World
    Maduin
    Main Class
    Red Mage Lv 90
    I'd like to expand upon some things said in this thread with a simple thought - DPS's health bars are *also* tank mitigation. Every hit they take to bring the pack to you means less hits YOU take tanking said pack. AOE them and keep it going because ultimately, they're doing their job, which is to deal as much damage as possible. Your job as tank isn't to pull mobs - it's to keep mobs corralled in place and tank the damage they deal so that they're not dealing too much damage on the healer.

    You should, ideally, be keeping sprint on cooldown as much as possible. Tank as many mobs as possible, set yourself down, pop Arms length, Reprisal, and your invuln if you have it.
    (4)
    Off-Topic Discussion Megathread: https://forum.square-enix.com/ffxiv/threads/434886-Off-Topic-Discussion-Megathread
    Quote Originally Posted by Stormpeaks View Post
    No thanks. Housing is fine as it is

  6. #46
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,073
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Soma_Farkreath View Post
    As the title says I recently started playing WAR. This is also my first time playing a tank (i pretty much always play healer in any MMO) and i finally understand everyone's complaints about tanking in ffxiv. Like what am i supposed to do if the DPS continually run ahead to pull groups/bosses faster than i can get my character to move?
    Use sprint.
    (5)

  7. #47
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    The next time that you tank a dungeon, pretend that your party is a group of angry tonberries. The only time that they are allowed to catch up to you is briefly at the end of a pull to AoE things down.
    (6)

  8. #48
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 90
    I disagree with every bit of advice that boils down to "just go faster." While that is a viable option, I'd call it bad advice for a new tank. Let 'em go at their own pace.

    But obviously ain't nobody got the patience for a dungeon that might take an extra 5-10 minutes.
    (1)

  9. #49
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,073
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Hasrat View Post
    I disagree with every bit of advice that boils down to "just go faster." While that is a viable option, I'd call it bad advice for a new tank. Let 'em go at their own pace.

    But obviously ain't nobody got the patience for a dungeon that might take an extra 5-10 minutes.
    It's literally the best advice for a new tank. You wont get better at tanking if you pull one pack at the time because at that point you are literally not needed at all.
    (7)

  10. #50
    Player
    Xrystofer's Avatar
    Join Date
    Nov 2021
    Posts
    92
    Character
    Valerial Snowfall
    World
    Phantom
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Soma_Farkreath View Post
    As the title says I recently started playing WAR. This is also my first time playing a tank (i pretty much always play healer in any MMO) and i finally understand everyone's complaints about tanking in ffxiv. Like what am i supposed to do if the DPS continually run ahead to pull groups/bosses faster than i can get my character to move?
    There's some details that you left out. Do you only pull 1 pack of mobs?
    (0)

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