Oh? You want to be healed? Then beg.
No it isn’t. What’s the complaint in the ticket? “Mr. GM I ran ahead of the tank and pulled something and died. This is unacceptable. Ban them pls.”? People get aggro and die all the time.
Yeah that’s me. Real psycho with no legitimate point at all. lol Glad we established that.i too enjoy not doing the role i signed up to do (heal) and instead exercise my psychotic desire for any amount of control over someone by not healing them when they do something i dislike
instead of talking to them i will simply not do the thing i signed up to do (heal) because being social is scary and i much prefer trying to make someone "learn" by punishing them and griefing because i enjoy the misery of others
it's funny though, i don't see "mentor" or "teacher" or "not healer" in the Healer name? Just like I don't see "puller" or "leader" or "head of the pack" in the Tank role? But Healers have "heal" in the name, and Tanks have "tank" so that's kind of awkward
Last edited by Alleluia; 06-06-2022 at 01:02 PM.
Good ol Sprint should be more then enough to keep up with anyone. Threat generation is so high a single aoe or ranged attack should be enough to get threat anyway.
"The tank refused to tank."
Not failed to tank. Refused. In order to grief specific individuals to the detriment of the group as a whole. Which is what you were just suggesting.
Make sure you're Sprinting before combat for the doubled duration.
Also, if you ever arrive to the second pack with Sprint duration to spare, start using it that much earlier. That way even if the DPS mow down both packs in well under a minute, it's that much more likely to come up before you next enter combat, again putting you ahead of your party.
As a Warrior, you won't need a healer for the first 15 seconds or so of combat upon reaching Raw Intuition, so you needn't worry about the healer uniquely falling behind.
Griefing your teammates because they do something that is a slight annoyance at best is psychotic, yes. Glad we established that. Perhaps you will learn that holding aggro is very easy, and if your teammates are doing something you dislike, you should communicate with them instead of griefing them with uncooperative play such as not healing them to let them die because your fragile ego was bruised, turning off tank stance because your fragile ego was bruised, or shirking onto them because your fragile ego was bruised.
Still think tanks should pull bosses in all content bc, if they aren’t ready to generate aggro, it can easily be a wipe. A pointless one that could just be avoided and adds more time than you saved by pulling too fast.
Also, what if your tanks (or other players) need to suddenly do something irl real quick? Boss arena is a natural pause point for that. Bosses should simply not be pulled until everyone is there and ready. /shrug
Don’t recall mentioning anything about shirking, griefing, or turning off tank stances. Are you perhaps speaking to someone else and replying to me by mistake?Griefing your teammates because they do something that is a slight annoyance at best is psychotic, yes. Glad we established that. Perhaps you will learn that holding aggro is very easy, and if your teammates are doing something you dislike, you should communicate with them instead of griefing them with uncooperative play such as not healing them to let them die because your fragile ego was bruised, turning off tank stance because your fragile ego was bruised, or shirking onto them because your fragile ego was bruised.
Also the use of the word teammate in this scenario when the behavior being discussed is a dps blatantly leaving the tank behind to hotdog on their own is a little funny.
Last edited by Alleluia; 06-06-2022 at 01:18 PM.
Don't worry, the fact that you believe that "let die lol" isn't griefing is all the verisimilitude your post needed as to the type of person you are.
Can we not get into tanking philosophies. Communication is the key.
Most people will understand if you explain ahead of time. And if one(or all)wants to not listen to you and make you do it there way. Remember while its true that letting people die is against TOS, its also against TOS to push a playing style as a must.
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