Recently mind-blown by a discussion on the Balance discord regarding Samurai's
" Damage Variance issue ".
Well... What is this DPS Variance issue?
Fluctuations in DPS equals RNG DPS that players don't fully 100% control affecting logging, parsing, progging and a specific DSR Ultimate mechanic where precise DPS is favored to not wipe the party. Sounds fair. Then I got mindblown by the answer to my next question...
Does DPS variance get in the way of clearing any Content?
" NO ". A hindrance? more difficult? maybe. Impossible? No. And thus I facepalmed>MyDesk>IntoMyface... because reading players argue about it so much made me assume it was something needing fixing. It's not required to be changed to clear any content.
Okey, and this is related to Samurai how?
High Skill potencies = Big hits = Bigger DPS fluctuations. Thus our recent changes Kaiten removal, potency changes, Auto-Crits <- of which none were an issue because we can clear all the content. Is it to nerf? big whoop, we can clear content.
So why did Samurai received changes?
Speculations... it did not improve or made our job more complex just dumber. It could be balancing reasons, or design reasons, rotation restrictive to create new skills for us all a big maybe.
Scratching my head on the why since none of these changes were required to clear content and no one asked... until I do stumble upon conversations of " Kaiten never was interactive anyways "... which makes me stare at my Shinten-Bar and ask how 6.1 no Kaiten is any more interactive then 6.08 with Kaiten.
And the answer I get is a possible overhaul? that is better then what we have now? Great argument... so where is this " better? " or am I supposed to expect this " better Samurai " at 6.2? 7.1? 8.6? 2025?
Possible tinfoil moment here... but I sense players desiring simplifications not just for Samurai from Samurai mains no... but purely cause of anything that stands in the way of a perfect parse. That means any ounce of extra thinking required or room for error that can be erased should be erased, it's a nuisance.
So we love Kaiten, but it gets in the way of a perfect parse so... and I am not saying all high-end players are like this, I am just sadly realizing some players are, thinking this an improvement that defines better and... " Fun Gameplay ".


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