I like this a lot and have recommended similar before for the purpose of creating a further soft timing to Living Shadow. E.g., one might technically use it (or, a more responsive version of it) every 40 seconds for a brief-duration mini-burst that's less optimal, or may wait until they have charged up roughly a full 24+ seconds' worth of duration, which would tend to around every 2 minutes. The less optimal pacing, though, should still at least see purpose in dungeons and fights with forced downtime, seeming to offer the skill a bit more flexibility.
I'd almost rather see the blink strike on really short cooldown like TBN's, but yeah, this sounds cool. Probably just flavor, but very fitting flavor.Lv. 96 Wraithform: Upgrades Dark Mind. Increases movement speed and prevents knockback effects. Next weaponskill used has increased range (20y) and pulls you to target.
Can definitely do both, too. This effect would certainly fit "Wraithform," "Shadowskin," or what have you.Lv. 96 Blood Armor: Upgrades Dark Mind. % Damage reduction progressively increases with every attack performed or received while active. Ending the buff restores HP based on accumulated resistance.
Sounds fun. I don't know if I'd call a generic Overdrive skill really an "interaction with" Living Shadow, and would prefer not to stop there, but it'd offer some punch and make Frey ticks less likely to go to waste before downtime.Lv. 100 Eventide (Weaponskill): Becomes available only when Delirium ends. If used when Living Shadow is active, ends the ability with a combination attack. Damage dealt by Frey depends on remaining Living Shadow timer.