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  1. #1
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,893
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    If you're uncomfortable with doing a complete wall-to-wall pull while levelling, that's fine. Most people don't have a problem with you deliberately breaking up certain bigger pulls, so long as there's a continuous flow between them. The only real problem is indecisiveness, like having long pauses before a pull, or deciding after you've stopped that you want to pull a bigger set.

    Just make a mental note of where you wiped previously and why (i.e. Was it attrition and you didn't have any cooldowns left over? Or did you get spiked down with cooldowns still available?) Wiping is fine as long as someone in the group is actually learning something from it. You'll be doing a lot of that across all levels of content. If you tank for long enough, you'll have stoneskin.

    ---

    If I had to come up with a list of things that I want to see next expansion on DRK, they would be, in no particular order:

    1) An additional movement tool
    2) An additional combo
    3) A burst finisher
    4) Expanded functionality for either Dark Mind or Missionary
    5) Some sort of Dark Aura effect
    6) Interactions with Living Shadow

    How might this work?

    Lv. 92 Torcleaver (Weaponskill): Combo action off of Bloodspiller. Restores HP/MP. Each use increases the duration of the next Living Shadow timer.

    Lv. 96 Wraithform: Upgrades Dark Mind. Increases movement speed and prevents knockback effects. Next weaponskill used has increased range (20y) and pulls you to target.

    or

    Lv. 96 Blood Armor: Upgrades Dark Mind. % Damage reduction progressively increases with every attack performed or received while active. Ending the buff restores HP based on accumulated resistance.

    Lv. 100 Eventide (Weaponskill): Becomes available only when Delirium ends. If used when Living Shadow is active, ends the ability with a combination attack. Damage dealt by Frey depends on remaining Living Shadow timer.
    (5)

  2. #2
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Lyth View Post
    Lv. 96 Wraithform: Upgrades Dark Mind. Increases movement speed and prevents knockback effects. Next weaponskill used has increased range (20y) and pulls you to target.
    I'm on the fence about this. On the one hand, it sounds really neat as a skill, and the increased movement speed would be a massive boon over the existing Dark Mind as another effect to expand its versatility in non-magical encounters.

    On the other...
    - While the "Wraith" element makes sense when you pair it with Living Dead to give the DRK a bit of an undeath theme, I continue to worry about comparisons to the WoW Death Knight, especially as they too have a Wraith Walk skill that dramatically increases movement speed, prevents some movement CC, and (with the right talent) even increases damage resistance.
    - I also worry how the "pulls you to target" effect will impact the Dark Knight in an everyday sense, partly since it's a combination movement and DR skill with wildly different use-cases, partly because... does it really need a third gap-closer oGCD.

    Lv. 100 Eventide (Weaponskill): Becomes available only when Delirium ends. If used when Living Shadow is active, ends the ability with a combination attack. Damage dealt by Frey depends on remaining Living Shadow timer.
    I like where this is going... but I'm not sure about having to sync our Delirium timer with Living Shadow. I also feel like the combination attack is a type of functionality that we could have with Living Shadow now, especially with having a trait to allow it to cast Shadowbringer (though the Pile Bunker/Crowned Collider function need not be replicated for a dual-charge oGCD).
    (0)
    Last edited by Archwizard; 06-01-2022 at 04:31 PM.

  3. #3
    Player
    baklava151's Avatar
    Join Date
    Aug 2021
    Posts
    264
    Character
    L'tanan Tyanu
    World
    Malboro
    Main Class
    Warrior Lv 82
    Quote Originally Posted by Lyth View Post
    Lv. 96 Blood Armor: Upgrades Dark Mind. % Damage reduction progressively increases with every attack performed or received while active. Ending the buff restores HP based on accumulated resistance.
    Running with this, we could move this effect to Oblation instead to make it more interesting, and have it give a barrier for each hit done. I think they could lean into DRK being more of a barrier tank that way rather than simply reducing damage.
    (3)