Quote Originally Posted by Shurrikhan View Post
This seems a little odd, though. There's only really one job that gets stat choice in this game, BLM. For all others, by the end of the first Savage tier or so, Crit is king. Stat choice is a myth. If you then stick the best secondaries behind certain dungeons, those are the only dungeons you'd really reward.

I'd far rather (A) keep dungeons' drops at roughly the same value --apart from whatever might result from Gear Effects, if XIV were ever so bold as to add them-- and (B) just offer little challenge bonuses, such as lore tidbits or bonus quests that take you from one dungeon to another (perhaps even opening up a bonus boss) --and/or (C) something the likes of rotated Light bonuses-- in order to shake up what would otherwise be narrowly pursued BiS farms.
I'm well aware of "Crit is king", hence in my example full Crit+Det would require running a mixture of all the various dungeons on offer. Sorry if I was unclear and you interpreted it as "each dungeon drops a specific stat combination for all slots", I think I worded it badly.