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  1. #1
    Player
    Sazuzaki's Avatar
    Join Date
    Sep 2021
    Location
    Ul'Dah
    Posts
    182
    Character
    Sazu Velgr
    World
    Jenova
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Shurrikhan View Post
    Hope: A high range of progressing difficulty across composition- and member-count-scaled remasters of past dungeons that add unique affordances as metrics for success. Trial of Wind, for instance, might be a speedrun, that adds a few additional mob types, and offers unique tools to that purpose. Trial of Fire might offer accumulating offensive buffs that can make any deaths very punishing for the last boss, but also give some extra tools (Duty Action I/II) by which to keep alive or keep uptime. Etc., etc.
    Man what you said here actually sounds pretty dope. I wish they were more open to things like this.
    (1)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,882
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Sazuzaki View Post
    Man what you said here actually sounds pretty dope. I wish they were more open to things like this.
    The idea of having Trials of Wind/Earth/Fire/etc. by which to augment and shake up content actually comes from the ARR, in response to (A) my really enjoying the way Bonus Light in would rotate around what dungeons people would spam for their relics and (B) a desire for increased content longevity (which I had earlier asked for by giving minimum ilvl runs greater rewards based on the portion of ilvl synced down from expansion cap). Essentially, I wanted to be able to revisit favorite old content, add some spice per party choice, and actually get something out of it.

    That would involve a significant up-front cost, but would potentially allow each expansion to (beyond just its brief leveling experience) involve expansions' worth of leveling and endgame dungeons in the roulette experience and the like, with further progressive challenge available, instead of just its narrow handful of added dungeons. In other words, expansions could add, rather than merely replace (often with less), past content.

    But alas, the moment you ask for additional ways to challenge content today, and said content happens to include dungeons, you inevitably run into those who can only think of it as M+, despite that being made far later and almost none of its problems coming from its progressive further difficulties or bonus mechanics (the only part that these self-selected challenges would have in common with it), and therefore shoot down ever idea for XIV's being more open to meaningful light-party content with shallow xenophobia/dogpiling.
    (1)