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  1. #21
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    13,020
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Laphicet View Post
    I hope they don't replace the exploratory zone. That's all I hope, really.
    To be fair, they just need to update the Exploratory Zones to be less locked behind playerbase-dividing grinds and then they'd be free to reuse it as options for later relics' light farms.

    Quote Originally Posted by Martynek View Post
    Majority?
    What is this mythical content that makes healers not suck?
    Narnia. The... mythical land. Naturally.
    (1)

  2. #22
    Player
    Martynek's Avatar
    Join Date
    Aug 2014
    Location
    Bozja
    Posts
    107
    Character
    Martyn Dracht
    World
    Lich
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Shurrikhan View Post
    Could I ask you to expound a little bit more, though, on your preference not to have finely selectable / granular difficulty levels? That, above all, still confuses me.
    It's not really a major thing, just something I'm personally not fond of. I think it's a poor middle ground between fully affix-based modular difficulty settings and fewer, more thoroughly tested difficulty tiers. Definitely wouldn't be a deal breaker to me either way though.
    (0)

  3. #23
    Player
    Lustre's Avatar
    Join Date
    Feb 2022
    Posts
    486
    Character
    Tatsuya Sarugaku
    World
    Moogle
    Main Class
    Paladin Lv 90
    I hope for challenging 4 man content, something similar to m+ but not actually m+. Something repeatable and enjoyable for long term players, with rewards that make it worth doing, but not so good as to make other types of content unviable.
    (1)

  4. #24
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    13,020
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Martynek View Post
    It's not really a major thing, just something I'm personally not fond of. I think it's a poor middle ground between fully affix-based modular difficulty settings and fewer, more thoroughly tested difficulty tiers. Definitely wouldn't be a deal breaker to me either way though.
    Ahhh, I get you what you mean, I think.

    And I could see that. I don't really feel like the difficulty tiers lack for "thorough testing", but arguably some of those levels would otherwise be a little redundant (with 1-3, 4-6, 7-9, and 10+ all forming just 5 core difficulty tiers, simply with scaled up dangers for further control over severity) if we had full control over the number and selection of affixes (which, again, is my preference, too).

    If we just had just... 5 ranks and full and stackable control over our affixes/"trials of"/etc. then we'd probably be fine. It'd probably feel a little less... gimmicky, I guess, even if it might be slightly less intuitive in getting a sense of one's progress; though, making that progress less (falsely) seem linear may actually be a good thing anyways.

    Anyways, thanks again for taking the time to lay this out concretely, instead of this just being left at a mostly overlapping "M+ is good!" vs. "M+ is bad!"
    (0)
    Last edited by Shurrikhan; 06-02-2022 at 09:06 PM.

  5. #25
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    987
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    What I am hoping for: actually hard 1-4 man dungeons not quite Savage/EX level, but certainly harder than anything we've gotten in this and the last expansions (if they want it to be EX level content sure why not)

    What I am expecting: content akin to current expert dungeons or for it to be a reskinned deep dungeon (which, no, deep dungeon should be its own thing)

    Am I hyped? No.
    (3)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  6. #26
    Player
    Kisshu's Avatar
    Join Date
    Mar 2014
    Posts
    528
    Character
    Nica Kisshu
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 100
    Hopes and dreams for the content.

    1: Higher difficulty than normal modes, just under extreme. Something like "at release" Thunder God Cid, Hashmal, Eden Titan.
    2: Some parts randomness such as monster placements, types, augments, bonus rooms without being as random as a Deep Dungeon. Would make it less repetetive for more runs.
    3: Progression unlocks, something like Lost Actions, but instead of being items used, it's abilities being unlocked permanently for this content. Could diversify jobs a bit and make people want to try out other jobs.
    (4)

  7. #27
    Player
    Sazuzaki's Avatar
    Join Date
    Sep 2021
    Location
    Ul'Dah
    Posts
    217
    Character
    Sazu Velgr
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    Looks like we're finally getting something akin to real dungeons for once based on what I've seen from the LL. Hopefully they don't screw it up, cause lots of people have been really hoping for harder 4 man content!

    Glad they're taking at least some risks again. The fact you can change jobs while in Variant Dungeons is super neat, and the mini enrages for the trash mobs in the savage Criterion Dungeons looks interesting too. I wonder if it'll be related to the relic weapon?
    (0)
    Last edited by Sazuzaki; 07-02-2022 at 03:59 AM.

  8. #28
    Player
    Tlamila's Avatar
    Join Date
    Sep 2013
    Posts
    1,469
    Character
    Ainslie Tinley
    World
    Omega
    Main Class
    Paladin Lv 90
    They're nothing like what I hoped (fun content to duo) which is a shame, but I'm still excited about them though for different reasons now. 4-men savage may be a savage I actually do.
    (1)

  9. #29
    Player
    Sazuzaki's Avatar
    Join Date
    Sep 2021
    Location
    Ul'Dah
    Posts
    217
    Character
    Sazu Velgr
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Tlamila View Post
    4-men savage may be a savage I actually do.
    For sure. I love 8-man savage content, but it just requires too much time investment. 4-man is right up my alley.
    (2)

  10. #30
    Player
    Tlamila's Avatar
    Join Date
    Sep 2013
    Posts
    1,469
    Character
    Ainslie Tinley
    World
    Omega
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Sazuzaki View Post
    For sure. I love 8-man savage content, but it just requires too much time investment. 4-man is right up my alley.
    too much people too, who even has 7 friends?
    (1)

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