Quote Originally Posted by Ransu View Post
Then maybe they should solve the real problem? Tanks defensive skills should have nothing but damage mitigation tools, not a bunch of self healing tools.
That has never been the "real problem". Back in Shadowbringers, Tanks possessed nowhere near the amount of self-sustain they do nowadays yet healers still hardly needed to heal. Even in Stormblood this an issue but a partially mitigated one due to healers actually having some additional DPS abilities. The "real problem" is content being designed to have very little heal checks, minimal outgoing damage and the dev team's belief healers would be "overwhelmed" having more DPS buttons to press.

Quote Originally Posted by Hellebore_Ghrian View Post
Yes, but at least you won't be a useless green plant in most content anymore.
Does it not speak volumes on how horrendously designed healers are that a "solution" is to make tank gameplay worse just to give healers the slightest more to do that isn't spamming one button? Perhaps we should focus on fixing that one button spam issue before worrying over the tanks' self sustain.