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  1. #11
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Levirre View Post
    The only job identity I feel now is in pvp skills. Even with just 9 skills, every job feels unique with a focused gameplan on how you want to utilize your kit. I hope someday PvE may feel the same
    Unlikely because PVE has the illusion that MOREEEEEE BUTTONS is better.. yet as you said in PVP 9 buttons is all it takes to make a job actually feel unique and have an identity.

    Also it tends to be contrary to whatYoshi wants to do.. he wants to bring in players from single player games but is absolutely destroying everything that makes the single player games so great.. unique and diverse jobs is just a part of that.. so the game has little left to offer fans o the single player entries..

    fun combat with interssting spells abilities debuffs etc.. NOPE! just whack it till its dead..
    diverse jobs that are fun and engaging to play.. NOPE!. all play the exact same..
    basic series lore elements like the elemental wheel or enfeebling magicks.. NOPE!
    (9)
    Last edited by Dzian; 06-02-2022 at 04:35 AM.

  2. #12
    Player
    Amenara's Avatar
    Join Date
    Apr 2019
    Posts
    1,040
    Character
    Rhela Tsurugi
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    The only jobs they need to add are job designers.
    (30)

  3. #13
    Player
    OperaMorgana's Avatar
    Join Date
    Jan 2017
    Location
    Ul'dah
    Posts
    89
    Character
    Opera Morgana
    World
    Zodiark
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Imoye View Post
    I swear, I've never seen a game with such an extreme amount of homogenization. Literally every job plays the same and is based on the same core mechanics. Every raid/dungeon is cookie-cutter design from previous raids. New content isn't even new anymore because you've played it in a different skin before.

    The game design has completely gone down the drain. There's no uniqueness. Everything IS the same, and everything PLAYS the same.
    THIS, i keep saying it since forever, you just have to choose the job with the shiny effects you prefer, and thats it
    (8)

  4. #14
    Player
    SenorPatty's Avatar
    Join Date
    May 2016
    Location
    Cosmic Black Hole of a Hot Pocket
    Posts
    3,054
    Character
    Vice Shark
    World
    Coeurl
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Imoye View Post
    I swear, I've never seen a game with such an extreme amount of homogenization. Literally every job plays the same and is based on the same core mechanics. Every raid/dungeon is cookie-cutter design from previous raids. New content isn't even new anymore because you've played it in a different skin before.

    The game design has completely gone down the drain. There's no uniqueness. Everything IS the same, and everything PLAYS the same.
    The only thing I didn't see coming was how soon they'd hit this wall. And it's morbidly hilarious, like slow motion trainwreck.

    Or is that fast motion? Hm
    (2)
    Quote Originally Posted by Rein_eon_Osborne View Post
    Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.

  5. #15
    Player
    Levirre's Avatar
    Join Date
    Aug 2013
    Posts
    14
    Character
    Levirre Krischeval
    World
    Leviathan
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Avatre View Post
    I personally feel that the more jobs the add, the harder it is going to be to keep job identity due to how much has already changed to reduce how many jobs used to be. Astro's lost the need to actually pay attention to what card did what, and which buff each would give if used to strengthen other cards. They also lost their shield stance. A lot of the stuff you used to actually need to learn has been gutted from many jobs to be so mundane that they aren't as engaging as they should be.

    I would personally prefer if they didn't add more jobs, but fleshed out the ones we already have so that they actually can regain some of their identity and be more engaging.
    Yea 7.0 is actually the best time to not even release 2 new jobs and could just rework all the old jobs since everything wrapped up narratively. They already saw how much Summoner popped off with it's remake. They could definitely build hype around revamping everything.
    (0)

  6. #16
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Quote Originally Posted by Levirre View Post
    Yea 7.0 is actually the best time to not even release 2 new jobs and could just rework all the old jobs since everything wrapped up narratively. They already saw how much Summoner popped off with it's remake. They could definitely build hype around revamping everything.
    This would worry me because, for Summoner, they basically gave it a lobotomy in terms of complexity. Actually playing the job gets real old, real fast, once the visual spectacle wears off.
    (10)

  7. #17
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    At this point I would gladly take jobs being more distinct over them being tightly balanced.

    It's not like the casual majority even cares about that factor, and the hardcore will readily opt out of suboptimal party compositions even if the in-practice RDPS difference is less then 5% or so.
    (4)

  8. #18
    Player
    SeverianLyonesse's Avatar
    Join Date
    Aug 2021
    Posts
    735
    Character
    Severian Lyonesse
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Dzian View Post
    Unlikely because PVE has the illusion that MOREEEEEE BUTTONS is better.. yet as you said in PVP 9 buttons is all it takes to make a job actually feel unique and have an identity.

    Also it tends to be contrary to whatYoshi wants to do.. he wants to bring in players from single player games but is absolutely destroying everything that makes the single player games so great.. unique and diverse jobs is just a part of that.. so the game has little left to offer fans o the single player entries..

    fun combat with interssting spells abilities debuffs etc.. NOPE! just whack it till its dead..
    diverse jobs that are fun and engaging to play.. NOPE!. all play the exact same..
    basic series lore elements like the elemental wheel or enfeebling magicks.. NOPE!
    I do wonder if making all content trust-compatible will allow them to worry less about job balance. If your three AI buddies perform pretty consistently, then it doesn't matter as much how balanced your job of choice is, you can still clear content. And then there aren't other players around to complain about your performance.
    (3)
    Last edited by SeverianLyonesse; 06-02-2022 at 05:50 AM.

  9. #19
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    What Yoshi-p needs to do it's first stop playing BLM and start playing extensively every job that have several threads and a long list of complains, the second is stop using casuals for testing stuff and stop doing dumb things like replacing a tester bcs is becoming to good on the job/role, the third thing they need to do is start putting way more resources on the job development department and testing, stop homogenizating everything and stop destroying jobs wich use to have a strong gameplay identity in order to fit the boring mold they are trying to fit everything in.

    Only then we gonna see Healers happy, we stop seeing DRK reworks suggestions every day, SAM players happy again, BRD feeling like a support job again, SMN recovering his distintive gameplay with new sumoning visuals and a large ect of job problems is plaguing the game right now, i expect them to do something about this? no unless they realice this job desing agenda it's becoming an FFXIV ulcer that is doing way more bad than good as we see today but i consider Yoshi-p is getting to blind by the success on selling the game to see the hole he is digging.
    (13)
    Last edited by shao32; 06-02-2022 at 05:53 AM.

  10. #20
    Player
    AluneTempest's Avatar
    Join Date
    Dec 2021
    Posts
    84
    Character
    Yor Forger
    World
    Behemoth
    Main Class
    Blue Mage Lv 80
    They need to make a big change to the combat system to explore more jobs designs, see what they did in PvP (that have a completly different combat) made me think that they can really do a great job if they want to.

    Is SE stuck in the current combat system (?)
    (3)

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