We could definitely do with some better feet lel.Did they talk about upping the resolution? # of polygons? in character models?
I ask because if you look at say characters legs, you can see that they are somewhat blocky? out-of-shape? Sorry, not good at descriptions... but they aren't 'rounded' like legs are, and have weird angles on them.
I know we don't zoom into close-up of characters legs/arms/etc that much..., but it still throws me off when it happens. always hoping that they will at some point update it so things aren't as blocky/angled/etc as they are now.
I am like 95% sure I remember hearing Yoshi-P saying to expect the min req to go up.The problem is, if you increase the polygon count then you have also to set the minimum requirements for the game higher. More polygons mean more drawcalls and it mean more CPU utilization. Better textures are cheaper than more polygons. But i guess, they will set the minimum requirements higher. Because they want also improve the lighting. and lighting is also more CPU intensive.
Cheers
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.




Reply With Quote

