And if I wanted to I could devolve Savage and Ultimate down to "you just dodge this and go here". But I prefer not to do that. I hate when folks do that to try n devalue a point. The person I quoted claimed content was mostly hand outs and I gave proof that isnt the caseEureka does not involve any busting past maybe your . Punch damage sponge until you get enough points to spawn bigger damage sponge. Punch enough of these to unlock next zone. Go to next zone. Punch damage sponge until you get enough points to spawn bigger damage sponge. Punch enough of these to unlock next zone. Go to next zone. Punch damage spon- until you clear all 4 zones. BA is fun but its a light at the end of a very drab, very long tunnel. The bulk of it feels like a reskinned og Diadem dino island.
iirc Shinryu was never nerfed directly. The final msq bosses always "become" easier as the ratio of experienced players to new players that get sorted into it grows.
Last edited by IkaraGreydancer; 05-30-2022 at 09:34 AM.
I'm hitting dealbreaker point for involvement with the story but there are other aspects of the game that I'm still interested in simply because there are no other games that offer them aside from WoW, and that is a ship that has long since sailed as far as I'm concerned. So I'm unhappy enough to complain about the things I really don't like, but I'm still here until high-end raiding content dies. I'll just be a cutscene skipper, like plenty of other folks I know.
You used Eureka as an example of something that required a significant amount of effort to clear. It does not.And if I wanted to I could devolve Savage and Ultimate down to "you just dodge this and go here". But I prefer not to do that. I hate when folks do that to try n devalue a point. The person I quoted claimed content was mostly hand outs and I gave proof that isnt the case
Depends if you equate time to effort, since Eureka is undeniably a gigantic time sink.
This. It doesn't take a lot of skill, but you still need to invest a lot of time spent actively playing Eureka to get through it.
Time input and skill are two different forms of effort.
I disagree on that, because while Prae took a lot of time from start to finish, you spent very little of it actually playing.
Eureka takes effort because you need to be there pushing buttons the whole time if you want to get anywhere. Prae requires you to pick up the controller for about ten minutes out of 50.
i liked Eureka I took my main and a number of my alts through it. Can't please everyone but it was one of the better pieces of content to come along in my view and it certainly took a good time investment. I love open world content and hope this relic cycle isn't just running older dungeon content to get things. I know some like it but that's not what i'm hoping for.
Yeah anyone who says things you don't agree with or upvotes posts you disagree with has "mental issues" man totally normal thing to say lolbut complaints (both here and there) that are seething with anger, full of ire and hate, those come from outliers that have other mental issues at play. Then the other 10 or 20 people with the same mental issues upvote the post that's full of ire and anger, that's all.
For all the times he threw references to logic in there, I have to say, there wasn't an awful lot of it.Same usual 0/1 thinking on complaints.
Last edited by Lauront; 05-30-2022 at 11:07 AM.
When the game's story becomes self-aware:
No life is pain as it's meant to be
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