Quote Originally Posted by Liam_Harper View Post
I just can't get into the fast-food game model where most content is made to be cleared first run, most rewards are almost handed to you, you don't need to play well and it's considered fine that crafting and gathering is worthless because everyone can buy cheap items on the market. Nor am I really excited for the next decade of the same jobs, same 3 corridor-3 boss dungeons and same FATE's/Eureka/PotD reskins with different names.

But countless hundreds of thousands of people love that. So I think the best thing is that another game picks up the audience FF14 dropped, starts over from scratch and let the current playerbase keep this game. It's far too late to do a full U-turn without an uproar.
I found this part to be a tad odd. I'd say being able to catch up in this game is fast. I don't think I'd say the game basically just hands you everything with little work required.
You also speak of 3 corridor/3 boss dungeons but...aren't we getting Criterion dungeons soon as an answer to folks who want harder dungeons content? I don't exactly see the point in the Fate reskin bit as those will continue to function the same as always. Then there's Eureka...probably the definition of content you have to bust your ass in to get rewards. Most complained about it as they did with Diadem for example and so they mad Bozja far more light handed in that regard. I'll even say content being to hard on release like Shinryu for example had t be nerfed cause clear rates were so low.

I say all this to say that it seems to me the shift toward the game being "easier" has been due to the masses asking for it. I'll 100% say this isn't a hardcore game (nor was it ever) but I will also say the game isn't just easy hand out central