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  1. #61
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by ThorneDynasty View Post
    A) Having a decent DPS kit doesn't mean the overall damage has to be high, no one has complained that healers do too little damage.

    B) Rebalancing DPS is something they do all the time anyway, so that can't possibly be an insurmountable challenge. And it's even easier to do on a party level - you just boost enemy health according to 2 party members doing x% more avg damage without even having to touch the jobs themselves.

    C) You don't need to lower healing output just because you make room for DPS skills. Lower cooldowns, faster resource build up, etc. are all options.
    It has to do with the design of the game itself and I never said the output would be lowered, I'm saying that if they compensate for reducing the number of healing abilities it pushes the fight design far more towards mitigation. If you look at SWTOR and how they did the classes they all kind of do a lot of the same thing, but have a few role specific traits. FFXIV each job is like deep diving into that specific role so they base the fight design around that aspect.
    (1)

  2. #62
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Martynek View Post
    If an entire role could be seamlessly removed by giving everyone just two more buttons, without redesigning ANY of the game's content, it is redundant and should either be removed or completely rebuilt.
    This proves you don't do end game fights.
    (3)

  3. #63
    Player
    Martynek's Avatar
    Join Date
    Aug 2014
    Location
    Bozja
    Posts
    107
    Character
    Martyn Dracht
    World
    Lich
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Ransu View Post
    This proves you don't do end game fights.
    Name five encounters that prove my statement false.
    I'm already pretty sure you won't be able to given that you failed to answer the same question I posed on healer job diversity (instead turning it into an entirely fallacious whataboutism on the state of tanks, which is in no way comparable), and you'll again find some kind of nonsensical deflection.
    (15)
    Last edited by Martynek; 05-29-2022 at 08:31 AM. Reason: Further elaboration

  4. #64
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Ransu View Post
    This proves you don't do end game fights.
    The depressing thing is, he's not wrong.

    If DPS could load a basic lost action style healing kit, healers really would be largely pointless in much of Savage and just about everything below outside of mechanics that require 2 healers to resolve correctly (typically healer stacks).
    (18)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  5. #65
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Sebazy View Post
    The depressing thing is, he's not wrong.

    If DPS could load a basic lost action style healing kit, healers really would be largely pointless in much of Savage and just about everything below outside of mechanics that require 2 healers to resolve correctly (typically healer stacks).
    From memory, the only normal-mode fights that target healers specifically are Lakshmi, that one Alexander fight with the cages, and technically E8 when the party is split in 2 with a healer on each side. There's also a handful of dungeon bosses like Ilberd, but that's about it.

    Literally the main reason healers are still "necessary" is because the duty finder says there HAS to be someone with a green icon in the party, otherwise, I'm fairly certain RDM would be the most popular "healer" in most scenarios. They just need an aoe heal (Vermedica?) or a regen added to their bubble and voila.
    (10)
    Last edited by Allegor; 05-29-2022 at 08:53 AM.
    Quote Originally Posted by Allegor View Post
    Can't increase healing requirements because "it'd stress the newbies"
    Can't increase dps options either because "it'd stress the newbies"
    so apparently the only option that doesn't "stress the newbies" is either pressing 1211111111, or do nothing at all.

  6. 05-29-2022 02:59 PM
    Reason
    It double posted.

  7. #66
    Player
    RobynDaBank's Avatar
    Join Date
    Sep 2021
    Location
    Wraeclast
    Posts
    1,521
    Character
    Hope Sunflame
    World
    Twintania
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Martynek View Post
    You are not being forced to include Ninjas in your groups to be able to play the game. You are, however, forced to bring a healer.
    Those updoots feeling good?

    You are forced to bring a tank. GL getting a DRG to actually tank something that's not the floor. You stated earlier that 8 tanks cleared one Savage fight - it's P1S BTW. Does that mean we need no DDs either? Compare by role, not by Job vs role.

    I hate WHM right now. Yeah, I haven't been playing since 2014 or whatever like you so I'm not in the utter depths of despair about Healers like you. I'm new to Savage and I learn. I have my moments of anger, annoyance, sadness and frustration at myself, at the bad netcode of the game, at my Job. I'd rather lose none of that by getting the role deleted. I get you guys hate the Jobs you mained for a long time change for the worse (or in your case, um... spectate Healers? Not sure since you haven't played the role yourself) but this ridiculous sobbing and doomposting will get you mocked at other places. I've seen OF posts get linked and mocked at all over the place. If the average player doesn't take you seriously why do you think a developer of the game will?

    Get it together FR.

    Quote Originally Posted by Allegor View Post
    From memory, the only normal-mode fights that target healers specifically are Lakshmi, that one Alexander fight with the cages, and technically E8 when the party is split in 2 with a healer on each side. There's also a handful of dungeon bosses like Ilberd, but that's about it.

    Literally the main reason healers are still "necessary" is because the duty finder says there HAS to be someone with a green icon in the party, otherwise, I'm fairly certain RDM would be the most popular "healer" in most scenarios. They just need an aoe heal (Vermedica?) or a regen added to their bubble and voila.
    I'm guessing you didn't do P3S at the least yet.
    (1)
    Mortal Fist

  8. #67
    Player
    Martynek's Avatar
    Join Date
    Aug 2014
    Location
    Bozja
    Posts
    107
    Character
    Martyn Dracht
    World
    Lich
    Main Class
    Paladin Lv 90
    Quote Originally Posted by RobynDaBank View Post
    You stated earlier that 8 tanks cleared one Savage fight - it's P1S BTW. Does that mean we need no DDs either?
    1. I never said anything about 8 tank savage fights. Someone else brought that up.
    2. You have 4 options for tanking to cover 2 players. While limited, this is at least somewhat fair. You have one option for healing that both healers are stuck with.
    Incidentally I already covered the whole "B-but tanks!" thing, like, twice, please at least skim-read the thread before adding to it.
    (12)

  9. #68
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by RobynDaBank View Post
    I'm guessing you didn't do P3S at the least yet.
    No, and I'll likely never do, but that's neither here nor there. One, or at best, a handful of ex/savage fights needing a healer doesn't justify the role being entirely redundant in the other 95% of the game. I REALLY hate that notion that healers have to be tailored exclusively and specifically for high-end content, yet, ironically, designed so even a literal 6 year old could use them effectively.
    (6)
    Last edited by Allegor; 05-30-2022 at 05:55 AM.
    Quote Originally Posted by Allegor View Post
    Can't increase healing requirements because "it'd stress the newbies"
    Can't increase dps options either because "it'd stress the newbies"
    so apparently the only option that doesn't "stress the newbies" is either pressing 1211111111, or do nothing at all.

  10. #69
    Player
    Join Date
    Oct 2021
    Posts
    959
    Yeah it's cool that you can't clear P3-4S or DSR without healers yet but 1 to 6 people are forced to play these roles for casual content or else the queue will never pop, and I sure don't want to spend the next 30m in Aglaia pressing Broil Broil Broil Broil Broil Broil Broil Broil, so where do we go from here?
    (14)

  11. #70
    Player
    Sunhwapark's Avatar
    Join Date
    Oct 2017
    Posts
    395
    Character
    Dear Boy
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Nizzi View Post
    next 30m in Aglaia pressing Broil Broil Broil Broil Broil Broil Broil Broil, so where do we go from here?
    We remove broil going into the next expansion of Shadowbringers 3: The Musical 7.0, the new stress free rotation is: Biolysis > wait 30s > Biolysis
    Feel free to sprinkle in Energy Drain wherever you want, if it still exists at that point too.
    (6)

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