It has to do with the design of the game itself and I never said the output would be lowered, I'm saying that if they compensate for reducing the number of healing abilities it pushes the fight design far more towards mitigation. If you look at SWTOR and how they did the classes they all kind of do a lot of the same thing, but have a few role specific traits. FFXIV each job is like deep diving into that specific role so they base the fight design around that aspect.