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  1. #1
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    817
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Colt47 View Post
    They did talk about this before when people were mentioning how other competing games made healer sort of like how we have tanks, where they dps but also provide healing. Basically, they can't get rid of healers as they are because they'd have to nerf dps across the board for all dps and tanks just to balance out the fact healers now are expected to do damage, and then the fact the fights themselves are built around the healers having really insane levels of healing through comboing abilities. If they just buffed the heals to compensate the fights would turn into black and white mitigation strats, where a healer could heal someone from 1 to full super easy, so the only challenge is hitting enough mits so they don't fall over.
    A) Having a decent DPS kit doesn't mean the overall damage has to be high, no one has complained that healers do too little damage.

    B) Rebalancing DPS is something they do all the time anyway, so that can't possibly be an insurmountable challenge. And it's even easier to do on a party level - you just boost enemy health according to 2 party members doing x% more avg damage without even having to touch the jobs themselves.

    C) You don't need to lower healing output just because you make room for DPS skills. Lower cooldowns, faster resource build up, etc. are all options.
    (13)

  2. #2
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by ThorneDynasty View Post
    A) Having a decent DPS kit doesn't mean the overall damage has to be high, no one has complained that healers do too little damage.

    B) Rebalancing DPS is something they do all the time anyway, so that can't possibly be an insurmountable challenge. And it's even easier to do on a party level - you just boost enemy health according to 2 party members doing x% more avg damage without even having to touch the jobs themselves.

    C) You don't need to lower healing output just because you make room for DPS skills. Lower cooldowns, faster resource build up, etc. are all options.
    It has to do with the design of the game itself and I never said the output would be lowered, I'm saying that if they compensate for reducing the number of healing abilities it pushes the fight design far more towards mitigation. If you look at SWTOR and how they did the classes they all kind of do a lot of the same thing, but have a few role specific traits. FFXIV each job is like deep diving into that specific role so they base the fight design around that aspect.
    (1)