Quote Originally Posted by Colt47 View Post
They did talk about this before when people were mentioning how other competing games made healer sort of like how we have tanks, where they dps but also provide healing. Basically, they can't get rid of healers as they are because they'd have to nerf dps across the board for all dps and tanks just to balance out the fact healers now are expected to do damage, and then the fact the fights themselves are built around the healers having really insane levels of healing through comboing abilities. If they just buffed the heals to compensate the fights would turn into black and white mitigation strats, where a healer could heal someone from 1 to full super easy, so the only challenge is hitting enough mits so they don't fall over.
A) Having a decent DPS kit doesn't mean the overall damage has to be high, no one has complained that healers do too little damage.

B) Rebalancing DPS is something they do all the time anyway, so that can't possibly be an insurmountable challenge. And it's even easier to do on a party level - you just boost enemy health according to 2 party members doing x% more avg damage without even having to touch the jobs themselves.

C) You don't need to lower healing output just because you make room for DPS skills. Lower cooldowns, faster resource build up, etc. are all options.