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  1. #601
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,112
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    The tragedy of healing is, optimizing healer gameplay necessarily means trying to interact as little as possible with your healing kit.

    Imagine a class where actually maximizing your contribution to the team means hitting 80% of your kit as little as possible.

    SCH exarcerbates this problem with Energy Drain, where you want to use your Aetherflow stacks on ED and touch your oGCDs as little as possible.

    WHM solved this issue by making lillies DPS neutral. SCH is now the healer that gets punished for using its kit to heal.
    (19)

  2. #602
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Yeastyloins View Post
    Have you healed a savage tier when it was current? For example, like did you do P1s-P4s before 6.1 came out? This isn't going to be a "wow you casual rat, go do some real content" type response but rather I am asking this in order to get your perspective of your experience. How you play healers (or any job) in normal content vs harder content can vary and can highlight strengths and weaknesses of designs.
    Not OP but even casuals can see how badly healers are designed. It doesn't take a rocket scientist to look at the kits, realize what synergizes with what, and what their weaknesses are.
    (23)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  3. #603
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Deceptus View Post
    Not OP but even casuals can see how badly healers are designed. It doesn't take a rocket scientist to look at the kits, realize what synergizes with what, and what their weaknesses are.
    Even the most casual of Syphies can't deny that pressing 1111111111111111, whether that's Glare or Cure, or worse, not press anything at all, is objectively bad design, even if it's "easier" (effortless)
    (19)
    Quote Originally Posted by Allegor View Post
    Can't increase healing requirements because "it'd stress the newbies"
    Can't increase dps options either because "it'd stress the newbies"
    so apparently the only option that doesn't "stress the newbies" is either pressing 1211111111, or do nothing at all.

  4. #604
    Player
    LeonKeyh's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    655
    Character
    Leon Keyh
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Allegor View Post
    Even the most casual of Syphies can't deny that pressing 1111111111111111, whether that's Glare or Cure, or worse, not press anything at all, is objectively bad design, even if it's "easier" (effortless)
    Nah, apparently it's a blast.
    (10)

  5. #605
    Player
    CosmicCoqui's Avatar
    Join Date
    Apr 2021
    Posts
    30
    Character
    Ayaka Miyamoto
    World
    Faerie
    Main Class
    Monk Lv 90
    Miss the days of cleric stance.... Joking aside wish they would make it more fun then just dot-> spam attack spell-> use ogcd for healing/other stuff and repeat
    (3)

  6. #606
    Player
    Jovakim's Avatar
    Join Date
    Dec 2020
    Posts
    23
    Character
    Joahkiin Dovahkiin
    World
    Goblin
    Main Class
    Pictomancer Lv 100
    So I came across this Bellular video titled: "Why FFXIV's Jobs Are More Fun Than They've ANY Right To Be!"
    And while I was watching it, I couldn't help but keep saying to myself: "But healers don't have that, dammit!"

    I recommend a watch. This video can (unintentionally) illuminate why healers need more stuff to do during downtime, and how we simply don't have the nice "rhythm" that those fighting game players seem to get from the other jobs.

    I decided to leave this comment there:
    For a video talking about the jobs having a rhythm, it's quite insulting to see the White Mage icon being predominantly displayed in the thumbnail.

    You see, healers don't get to have any sort of rhythm for their DPSing, and since downtime happens for 70-90% of most fights, you'll be pressing nothing but one button (Dosis/Glare/Broil/Malefic), over and over and over. All else you'll get are some sprinkles every 30-60 seconds (like the one DoT, Assize, Cards, etc.).

    Sure, it's cute that Sage gets to press two buttons to cast shields, but how many times are you going to use them when you have a plethora of oGCDs that will mitigate a similar amount, if not more than the shielding? And after that? It's back to Dosis spamming.

    Astro is the only one that falls off the norm and gets to press more than one button during burst phases, but that's only every two minutes. And after that? It's back to Malefic spamming.

    What I'm trying to say is simple: if FFXIV has the "special sauce" when it comes to job design, then they decided to deliberately make healers as flavorless as they possibly could.
    (9)

  7. #607
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Jovakim View Post
    So I came across this Bellular video titled: "Why FFXIV's Jobs Are More Fun Than They've ANY Right To Be!"
    And while I was watching it, I couldn't help but keep saying to myself: "But healers don't have that, dammit!"
    Neither, arguably, do a slight majority of jobs, relative to past iterations. I think that's what's come to bug me about Bellular's XIV vids. That level of skew / purposely avoiding the negatives in a review for any other MMO would rapidly have one called a shill.

    Matt still lives rent-free in my head for saying earlier that it's a good thing that only XIV AoEs' floor indicators, not their animations, match their activation times ("because they can be freer with more elaborate animations" or such)... ignoring, of course, that not all AoEs go off precisely when their floor indicators disappear and that having AoEs go off when their animations appear to actually deal that damage absolutely does not require their animations to be simplified.

    Or, for this latest vid: A 2.5s GCD would not be necessary for double-weave if they didn't just purposely add your round-trip ping to every animation lock. A 1.8s GCD would then already be wholly sufficient, allowing the game to offer, say, 10% of each secondary stat by default and bring that awkwardly long 2.5s GCD down already to a more reasonable 2.25. Or, if they just hadn't trimmed toolkit growth over 1-60 down to a trickle, the GCD wouldn't feel insufferable over ARR. But instead, it's just "Australia, Latin America, sorry you can't play Machinist... Sorry, that's just how it is." Punishing player ping in that way is not a net-neutral decision with unique affordances; it's wholly negative.
    (12)

  8. #608
    Player
    IvoryHawk's Avatar
    Join Date
    May 2022
    Posts
    199
    Character
    Ivory Hawk
    World
    Omega
    Main Class
    Sage Lv 100
    Giving healers a 123 combo still won't satisfy any of you that are complaining for one, you'll then complain that the rotation is too flat and want something else, such is the way with giving an inch, healers are fine as is imo.
    (1)

  9. #609
    Player
    anhaato's Avatar
    Join Date
    Jul 2021
    Posts
    484
    Character
    A'nhaato Tia
    World
    Ultros
    Main Class
    Fisher Lv 90
    Quote Originally Posted by CosmicCoqui View Post
    Miss the days of cleric stance.... Joking aside wish they would make it more fun then just dot-> spam attack spell-> use ogcd for healing/other stuff and repeat
    I'm not joking. Bring back cleric stance.
    (4)

  10. #610
    Player
    anhaato's Avatar
    Join Date
    Jul 2021
    Posts
    484
    Character
    A'nhaato Tia
    World
    Ultros
    Main Class
    Fisher Lv 90
    Quote Originally Posted by IvoryHawk View Post
    Giving healers a 123 combo still won't satisfy any of you that are complaining for one, you'll then complain that the rotation is too flat and want something else, such is the way with giving an inch, healers are fine as is imo.
    You're right it won't satisfy us because that's just another form of brainless button mashing, we want more buttons to press during downtime that require more thought than 111111 or 123123123
    (16)

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