Its been 6 weeks, fix the class already
Its been 6 weeks, fix the class already
isn't it kinda weird how they do hotfix balance changes for PvP, but then for PvE it takes them literal months to get ANYTHING out?
Dragoons and Astro's are already sweating for 6.2 since they want to make jobs more "controller friendly" (which is just stupid, 32 buttons is plenty for every job)
only really AST is controller unfriendly, but without making the cards automatic they can't fix it.
and from what i've heard, Dragoon is in an good spot.


To be fair if they did do away with the undraw action (that no one puts on their bar anyway), I doubt many of us would lose sleep over that. But yeah, 6.2 would scare me if I was either one of those classes. Samurais already got put on the block, those two are definitely next.isn't it kinda weird how they do hotfix balance changes for PvP, but then for PvE it takes them literal months to get ANYTHING out?
Dragoons and Astro's are already sweating for 6.2 since they want to make jobs more "controller friendly" (which is just stupid, 32 buttons is plenty for every job)
only really AST is controller unfriendly, but without making the cards automatic they can't fix it.
and from what i've heard, Dragoon is in an good spot.
Yoshi already stated DRG and AST are next for fine tuning and yeah, undraw is pointless, if it would give you back the draw (or an partial refund i guess) it would be a lot better (i stopped caring about AST after stormblood when they took the importance of cards away, back when an Bole would be an defensive card and melee were praying for a spire on them, now it's just "I DRAW! damage card for DPS!")To be fair if they did do away with the undraw action (that no one puts on their bar anyway), I doubt many of us would lose sleep over that. But yeah, 6.2 would scare me if I was either one of those classes. Samurais already got put on the block, those two are definitely next.
hope they don't gut the jobs too much, would be really depressing to see all jobs just go to hell because Yoshi wants to cater to the turbo casuals which the changes aren't even gonna affect.
that's why taking Kaiten away was so weird, i get that they want to start future proofing jobs, but save these changes for a big rework in 7.0, i get that they have difficulities balancing around Kaiten (lol) but again, keep these things till 7.0 and reveal the removal of Kaiten, which would be met with a lot of ???? but then also reveal the system replacing Kaiten.
Kaitens removal didn't change anything, outside of savage/ultimate you never need to use Kaiten, it feels good and looks good, but that's it for extreme and down content.
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