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  1. #1
    Player
    xAFROx's Avatar
    Join Date
    Apr 2022
    Posts
    365
    Character
    Gin'ei Mikazuki
    World
    Mateus
    Main Class
    Samurai Lv 90
    Quote Originally Posted by DBriggs304 View Post
    Who said they were changing back?
    Adapt or don't.
    Adapting isn't the problem. That's easy. What people are saying is that we don't like what we're adapting to.

    And the devs specifically said to offer our thoughts and feedback after trying the changes in 6.1 back when they did the patch notes reading a month ago. Hence why so many have suddenly popped out of the woodwork to say the change to SAM isn't great.
    (14)

  2. #2
    Player Soge01's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    2,406
    Character
    Waira Amarilla
    World
    Faerie
    Main Class
    Black Mage Lv 100
    Haven't touched the job since the changes. Tried for 2 minutes and felt my brain shut off for a split second and never went back to it.

    I at least like a little thinking in my jobs. If I wanted to not think at all and go ham with a powerful job, I'd do that with Summoner. Which I do, when I'm too tired to think.
    (12)

  3. #3
    Player
    Kaseladen's Avatar
    Join Date
    Apr 2022
    Posts
    48
    Character
    Asiago Kaseladen
    World
    Famfrit
    Main Class
    Sage Lv 90
    Its been 6 weeks, fix the class already
    (12)

  4. #4
    Player
    KurenXIV's Avatar
    Join Date
    Apr 2022
    Posts
    126
    Character
    Kuren Karashi
    World
    Siren
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Kaseladen View Post
    Its been 6 weeks, fix the class already
    SE: Best I can do is BLM PVP buffs

    [sadlol]
    (7)

  5. #5
    Player
    darkdyllon's Avatar
    Join Date
    May 2017
    Posts
    70
    Character
    Darkdyllon Scarab
    World
    Cerberus
    Main Class
    Rogue Lv 90
    Quote Originally Posted by KurenXIV View Post
    SE: Best I can do is BLM PVP buffs

    [sadlol]
    isn't it kinda weird how they do hotfix balance changes for PvP, but then for PvE it takes them literal months to get ANYTHING out?
    Dragoons and Astro's are already sweating for 6.2 since they want to make jobs more "controller friendly" (which is just stupid, 32 buttons is plenty for every job)
    only really AST is controller unfriendly, but without making the cards automatic they can't fix it.
    and from what i've heard, Dragoon is in an good spot.
    (2)

  6. #6
    Player
    Ruminous's Avatar
    Join Date
    Jul 2015
    Posts
    232
    Character
    Minerva Goldwinne
    World
    Siren
    Main Class
    Machinist Lv 100
    Quote Originally Posted by darkdyllon View Post
    isn't it kinda weird how they do hotfix balance changes for PvP, but then for PvE it takes them literal months to get ANYTHING out?
    Dragoons and Astro's are already sweating for 6.2 since they want to make jobs more "controller friendly" (which is just stupid, 32 buttons is plenty for every job)
    only really AST is controller unfriendly, but without making the cards automatic they can't fix it.
    and from what i've heard, Dragoon is in an good spot.
    To be fair if they did do away with the undraw action (that no one puts on their bar anyway), I doubt many of us would lose sleep over that. But yeah, 6.2 would scare me if I was either one of those classes. Samurais already got put on the block, those two are definitely next.
    (3)

  7. #7
    Player
    darkdyllon's Avatar
    Join Date
    May 2017
    Posts
    70
    Character
    Darkdyllon Scarab
    World
    Cerberus
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Ruminous View Post
    To be fair if they did do away with the undraw action (that no one puts on their bar anyway), I doubt many of us would lose sleep over that. But yeah, 6.2 would scare me if I was either one of those classes. Samurais already got put on the block, those two are definitely next.
    Yoshi already stated DRG and AST are next for fine tuning and yeah, undraw is pointless, if it would give you back the draw (or an partial refund i guess) it would be a lot better (i stopped caring about AST after stormblood when they took the importance of cards away, back when an Bole would be an defensive card and melee were praying for a spire on them, now it's just "I DRAW! damage card for DPS!")

    hope they don't gut the jobs too much, would be really depressing to see all jobs just go to hell because Yoshi wants to cater to the turbo casuals which the changes aren't even gonna affect.
    that's why taking Kaiten away was so weird, i get that they want to start future proofing jobs, but save these changes for a big rework in 7.0, i get that they have difficulities balancing around Kaiten (lol) but again, keep these things till 7.0 and reveal the removal of Kaiten, which would be met with a lot of ???? but then also reveal the system replacing Kaiten.

    Kaitens removal didn't change anything, outside of savage/ultimate you never need to use Kaiten, it feels good and looks good, but that's it for extreme and down content.
    (0)

  8. #8
    Player
    Coletergeist's Avatar
    Join Date
    Apr 2020
    Posts
    500
    Character
    Cin Aamon
    World
    Diabolos
    Main Class
    Reaper Lv 100
    Just adapt they say. I'm sorry, I can't get over jobs being butchered as they have been recently and just being okay with it. Feedback is important, so feedback they will get. We pay for this game, I expect our feedback to be taken into consideration and respected at the very least. Players won't just simply stand idle and give SE a pat on the back for making jobs more simple, for a game with a subscription.

    I don't even play SAM, and I'm upset for them.
    Although I'm still salty for what they've done to SMN, and forever will be until there's also a change for that.
    Scared for future AST.

    It's not a strange concept to be upset over recent changes. And to be scared of future changes.
    (18)

  9. #9
    Player
    Daechir's Avatar
    Join Date
    May 2022
    Posts
    2
    Character
    Daechir Tharn
    World
    Sephirot
    Main Class
    Samurai Lv 90
    As someone who has played mainly SAM since it's release. What exactly is it that has made SAM unplayable for People?? Genuinely curious because with the exception of Kaiten removal (which was just a boring oGCD and I'm glad it's gone) I don't really understand what has made the class "unplayable."
    (2)

  10. #10
    Player
    Ruminous's Avatar
    Join Date
    Jul 2015
    Posts
    232
    Character
    Minerva Goldwinne
    World
    Siren
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Daechir View Post
    As someone who has played mainly SAM since it's release. What exactly is it that has made SAM unplayable for People?? Genuinely curious because with the exception of Kaiten removal (which was just a boring oGCD and I'm glad it's gone) I don't really understand what has made the class "unplayable."
    So I'll humor you because it looks like you haven't read any other threads. People like big hits, they like winding up damage, they like having to think about their play. Pick a reason, you'll find plenty. Me? I think the class plays like a discount half-assed monk. Instead of blitzing, you iaijutsu after your GCDs with the occasional shorter GCDs for a double love tap. Kenki meter? Why does it exist? See shinten light up, hit it. Sure looks awesome stabbing things with a katana every 7 seconds, huh? Stabbing with a katana. Exciting.

    My allusion if you didn't catch it is it plays too similarly to monk, with the exception that it's slower so you have the time to think about what you need to do for the same results of a monk. Monk's fast, flurry of hits, has forbidden chakra as an oGCD, has a CD that allows you to use a big attack every so often, has a dot effect that it needs to keep applied via combo action, a damage buff by combo action...Sounds a lot like samurai, but faster, doesn't it? I mean sure forbidden chakra doesn't technically build as fast as shinten because it's more reliant on rng, but it's the same principle. You can't blitz as often as you can iaijutsu, but the principle is roughly the same. So...Where does that leave samurai again, other than being a discount monk?

    I mean if you like your job being so braindead easy you could train anyone to play it as well as a master within 10-15 minutes of instruction that's fine. But samurai right now is a wholly unrewarding experience that's almost a copy-paste of another job. As kaiten was the only thing that made it not, that's a problem with the job's fundamental design. I've argued this, that the job needs a proper rework, but what we've been given now until 6.2 or the next expansion, without any word on when a change is coming, people are angry and upset about being knee-capped and told several reasons why varying on the day.

    But if we're going with boring oGCD's, shinten's boring as hell. Stab for damage. Exciting. Seeing as how kenki's useless, let's just remove it. Cut it out, throw it away, so we can just do away with the kenki gauge entirely, as the only reason the kenki gauge exists now is because of shinten. We can axe senei too. Just a fire-and-forget cooldown that does laughable damage for how often you get it. Or, maybe guren, because of how infrequently you even use it due to its requirements to be actually worth using? Or, what about meditate? Why does it even exist in its current form when you have literally no reason to use it as long as active combat is going on?
    (16)

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