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Thread: About Reaper.

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  1. #19
    Player
    Avoidy's Avatar
    Join Date
    Jun 2020
    Posts
    1,282
    Character
    Chadhadai Oronir
    World
    Balmung
    Main Class
    Ninja Lv 83
    I think reaper nails a lot of kinesthetics. The job "feels" good in a lot of areas. When the shield pops, it's satisfying. The sound of those positionals slicing around is great. The enshroud phase feels fast yet weighty. Communio has impact. The gap closer being a warp hole feels incredible when you get the timing right and clutch out of the bad and then right back in again. They nailed the "feel" imo. i wish more jobs felt this way.

    The only thing I've found irksome is Shadow of Death feels like it breaks my flow a little bit. I'll be in the zone having a good time and then I'll have to stop to reapply my buff. It's honestly a nothingburger imo; the job feels so good to me that I had to rack my brain a bit for a downside. Even the damage doesn't bug me all that much since it's got nice utility, its positionals are basically a joke, keeping uptime on it feels really easy, and I'm genuinely having so much fun with it that I just don't care if a DRG pulls ahead of me sometimes. If there's balancing to be done here, by all means, apply it; I'm not saying "don't balance RPR if it's having problems just because I'm having fun." I hate those kinds of people. But just within the context of this post about our thoughts on the job and nothing more, I've never felt like damage was a prominent issue.
    (1)
    Last edited by Avoidy; 05-25-2022 at 02:33 AM.