Reaper's damage should be slightly higher, but that's not a matter of Reaper's "burst phase [being] too long to utilize most party buffs". Either you like the way it flows, or you don't.
A job's ability to sync itself to raid buffs does nothing for the given job that just turning the tuning know wouldn't do already. At the worst, simply compensated accordingly --rather than changing how it plays just to bend the knee to 2-minute raid cycles-- happens to make that job stronger in solo and light-party content. Until such time as we have hypercompetitive light-party content that'd oblige tighter margins than even Ultimate, that's a non-issue.
I disagree. Gibbet is the only skill that feels comparatively lackluster to me. And that mostly just has to do with its pitch in its last strike sounding as reminiscent of the normal combo as to Gallows.-Nothing feels impactful
I'd rather have more, to be honest, though still only performed behind a controllable/bankable proc.The Good
-Minimal positionals
I'd prefer Soul Slice/Scythe's CD scale with SkS, but otherwise, sure.-Flows really well
The only DPS with steeper peaks / deeper valleys are NIN and (sometimes) SMN. It's plenty bursty.1. Would rather them take damage out of 1-2-3 and put more meat into Enshroud, supposed to be a burst phase but barely scratches other job's in that category. Communio should hit a lot harder too, even if its just a damage adjustment.
Sure. There's quite a lot of button-bloat on RPR, to be honest.Plentiful Harvest should share the same button with [Arcane Circle] too.
My main concern here is that if there's no way to bank something, why would it be given a discrete button? If you don't use Gibbet/Gallows over your main combo, it's just wasted anyways. So what reason do we have for, say, Gibbet, Gallows, and Guillotine not to simply replace our 1-2-3 while in Soul Reaver?3. Revamp Soul Reaver, its strange that it is a buff that stacks up to two (only after Gluttony) but you can never stack it. Strangely rigid system in a job that seems to be based on a flexible rotation.
In summary:
- I wish Reaper, as with most jobs, wasn't so averse to SkS (so I could go faster if I wanted).
- Make Gibbet sound a bit more distinct from the regular combo. Punchier, too.
- Make the Gibbet/Gallows icons more distinct from one another (and the main combo) as to more easily track whether one has a flank or rear attack coming up.
- Buff Reaper's overall rDPS by about a 1.3% buff or rein back in the other jobs' power creep by about 1.5%.
- (Allow us to) trim the button-bloat. Reaper only really has about 6 button's permissible depth outside of AoE-but-otherwise-identical | ST-but-otherwise-identical choices. Either give us a reason for the added buttons or let us trim the button bloat via options (if mutually exclusive / sequential button A isn't already on your hotbar, mutually-exclusive / sequential button B conditionally converts to A.)