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Thread: About Reaper.

  1. #41
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,718
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Euphares View Post
    Thoughts?
    Reaper's damage should be slightly higher, but that's not a matter of Reaper's "burst phase [being] too long to utilize most party buffs". Either you like the way it flows, or you don't.

    A job's ability to sync itself to raid buffs does nothing for the given job that just turning the tuning know wouldn't do already. At the worst, simply compensated accordingly --rather than changing how it plays just to bend the knee to 2-minute raid cycles-- happens to make that job stronger in solo and light-party content. Until such time as we have hypercompetitive light-party content that'd oblige tighter margins than even Ultimate, that's a non-issue.

    -Nothing feels impactful
    I disagree. Gibbet is the only skill that feels comparatively lackluster to me. And that mostly just has to do with its pitch in its last strike sounding as reminiscent of the normal combo as to Gallows.

    The Good
    -Minimal positionals
    I'd rather have more, to be honest, though still only performed behind a controllable/bankable proc.

    -Flows really well
    I'd prefer Soul Slice/Scythe's CD scale with SkS, but otherwise, sure.

    1. Would rather them take damage out of 1-2-3 and put more meat into Enshroud, supposed to be a burst phase but barely scratches other job's in that category. Communio should hit a lot harder too, even if its just a damage adjustment.
    The only DPS with steeper peaks / deeper valleys are NIN and (sometimes) SMN. It's plenty bursty.

    Plentiful Harvest should share the same button with [Arcane Circle] too.
    Sure. There's quite a lot of button-bloat on RPR, to be honest.

    3. Revamp Soul Reaver, its strange that it is a buff that stacks up to two (only after Gluttony) but you can never stack it. Strangely rigid system in a job that seems to be based on a flexible rotation.
    My main concern here is that if there's no way to bank something, why would it be given a discrete button? If you don't use Gibbet/Gallows over your main combo, it's just wasted anyways. So what reason do we have for, say, Gibbet, Gallows, and Guillotine not to simply replace our 1-2-3 while in Soul Reaver?


    In summary:
    • I wish Reaper, as with most jobs, wasn't so averse to SkS (so I could go faster if I wanted).
    • Make Gibbet sound a bit more distinct from the regular combo. Punchier, too.
    • Make the Gibbet/Gallows icons more distinct from one another (and the main combo) as to more easily track whether one has a flank or rear attack coming up.
    • Buff Reaper's overall rDPS by about a 1.3% buff or rein back in the other jobs' power creep by about 1.5%.
    • (Allow us to) trim the button-bloat. Reaper only really has about 6 button's permissible depth outside of AoE-but-otherwise-identical | ST-but-otherwise-identical choices. Either give us a reason for the added buttons or let us trim the button bloat via options (if mutually exclusive / sequential button A isn't already on your hotbar, mutually-exclusive / sequential button B conditionally converts to A.)
    (1)

  2. #42
    Player
    hagare's Avatar
    Join Date
    Oct 2014
    Posts
    2,042
    Character
    Cesan Duff
    World
    Tonberry
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Shougun View Post
    Ah I know, but given all the hub bub going on recently with 3rd party tools I saw your words and the gif instantly popped into mind

    I remember when that was a good way to see how people didn't use their threat reduction tools lol - "I'm so good I keep stealing aggro" .... Me: "Or it's because you're not using quelling strikes... two in one hand half a dozen in the other? /shrug?" haha.

    Although I believe SMN does mess with that, if I remember the tooltip correctly it has enmity on summoning demi.
    I miss elusive jump's threat reduction
    (1)

  3. #43
    Player
    Hazama999's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    631
    Character
    Momoida Jojoida
    World
    Halicarnassus
    Main Class
    Sage Lv 100
    I'll never not feel salty about the fact that reaper's enshroud is straight up exactly what I'd conceptualized for dark knight. You see, I've always thought Living Shadow was boring as all get out. You just hit the button and let it do its thing. Don't get me wrong, summoning Fray to help is a cool concept, but gameplay-wise, it's... not very engaging. As an alternative to this, I imagined Fray being channeled through you or "taking over" (they allude to this at some point in the DRK quest), and well, unleashing your dark side, essentially. This wouldn't take the control away from the player, but would lead to a burst phase pretty similar to Enshroud.

    So yeah... reaper's got that, I guess... and well, who'da thought. It's pretty damn fun. I've seen a few comments about reaper's abilities not feeling impactful and honestly? This is one of those rare occasions in which I don't mind that. It appears to me that the job has a sort of "death by 1000 cuts" feel to it, which makes it floaty and fast with the slice and dice. That said, Communio does feel impactful to me. You slice at your opponent and then drop a nuke on them. Hell, the cast bar even adds to the feeling... Kinda like what kaiten used to do for those big hits... lol. RIP.

    ANYWAY. Overall, I really like reaper. Feels good to play, and I'm someone who places high value in how a job feels. That said, I'm a bit worried that they might fudge it up come next expansion. Idk. Something about it seems so tightly tuned that the job might lose me a little if they make some changes here and there.
    (1)

  4. #44
    Player Vryn's Avatar
    Join Date
    Mar 2022
    Location
    Limsa
    Posts
    218
    Character
    Vryn Thorn
    World
    Lich
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by IkaraGreydancer View Post
    Guess you missed where I said more than fine. Not sure how as its not a long read.
    And my point is well end up in a situation where a class gets gutted or changed for the worst when there's nothing wrong to begin with.
    Never said it was a 1 to 1 situation. That's you assuming tbf
    People disagree & others love it, but people do want improvements, as seen above, therefore, we have this conversation, and yes, this class does have issues. However, just because you find it more than fine does not mean others do, so who are you to tell others it's more than satisfactory?

    There is no evidence that we will end up in a situation where the class will get gutted, and the example you used was when developers unreasonably gutted a class based on their perceptions.

    I never said it was a 1 to 1 situation, but that is how you presented it, so don't blame others for your presentation. If you want people to have the full context of your thought process, how about you explain it to them correctly were not seers.

    If you disagree with the points above, give reasons why their issues are not valid rather than just saying it's OK because you are scared, then that's your issue, and your sense of fear should not sway the people.
    (3)
    Last edited by Vryn; 05-24-2022 at 08:41 PM.

  5. #45
    Player
    Irisdina_Wiloh's Avatar
    Join Date
    Jun 2017
    Posts
    51
    Character
    Irisdina Wiloh
    World
    Ultros
    Main Class
    Samurai Lv 100
    I'd like to see the nerf to arcane crest not totally rolled back but maybe take the potency closer to what it used to be. Despite my constant use of it during savage, it never really felt like it was all that impactful and my healers never specifically requested me to hold it for any mechanics, which I used to do with Mantra on Monk (which also feels way more impactful).

    Other than that, Reaper feels pretty damn good. It was frustrating at the start of the expac seeing people dogpile Reaper saying it was OP and now it's the lowest damaging of the melee jobs, whilst some other melee jobs have been buffed way too much. I think a small buff to Reapers damage would be welcome but I don't take issue with it being at the bottom of the pack, I'd just like the numbers difference to be smaller.
    (0)

  6. #46
    Player
    Kazimere's Avatar
    Join Date
    Oct 2021
    Posts
    239
    Character
    Kazimere Never'gold
    World
    Leviathan
    Main Class
    Reaper Lv 100
    Reaper's damage is not "bad." It's just the worst of the melee by a small margin. Having said that, it should be higher than monk, dragoon, and ninja in raw DPS potential IMO.

    It's the most well designed melee ATM, IMO. Albeit, it could have a little more going on outside of enshroud, but it needs to be done in a manner that keeps its free flowing manner.

    Regarding positionals. As it stands, it's doing a positional every 12.5s at a minimum, with an average of nine a minute if my math is correct. For comparison, Dragoon should have 15 a minute, with two of them being back to back rear (can't really count that). Having said that, it'd be nice if Reaper bumped up to 12 or so.
    (1)

  7. #47
    Player
    Absimiliard's Avatar
    Join Date
    Jul 2014
    Posts
    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    Why should it be higher than other melee jobs? It's a low risk, high reward job with an extremely easy and accessible playstyle.
    (1)

  8. #48
    Player
    Kazimere's Avatar
    Join Date
    Oct 2021
    Posts
    239
    Character
    Kazimere Never'gold
    World
    Leviathan
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Shurrikhan View Post
    snip[/LIST]
    Its 2-min burst is about 16s, iirc. Bit long, but not horrible. It needs to be above ninja, dragoon, and monk in raw output if we're using their buffs as indicators of contribution. I'm sure some people will attempt to move the goalpost on that though. They always do.

    I like your suggestion about SKS affecting slice, but I don't think it would make us favor SKS much more than we do now. Gluttony drifting is the main issue, but that's not anything SKS can fix right now with the way it interacts with our burst phase.

    It's somewhat annoying that gluttony is locked out during enshroud. As it stands, there no point in it being usable ATM, but if stacks could be banked, then it would be pretty awesome to have gluttony be usable during enshroud. Would beef up our burst window and let us not drift the damn ability.
    (1)

  9. #49
    Player
    Kazimere's Avatar
    Join Date
    Oct 2021
    Posts
    239
    Character
    Kazimere Never'gold
    World
    Leviathan
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Absimiliard View Post
    Why should it be higher than other melee jobs? It's a low risk, high reward job with an extremely easy and accessible playstyle.
    All of the melee are extremely easy and accessible. Don't even go there. You're claim is also extremely subjective.
    (2)

  10. #50
    Player
    TabrisOmbrelame's Avatar
    Join Date
    Oct 2017
    Posts
    509
    Character
    Relnoria Thelysea
    World
    Moogle
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Kazimere View Post
    All of the melee are extremely easy and accessible. Don't even go there. You're claim is also extremely subjective.
    I agree with that. But I must say something...

    What classes you found easy can be really hard for others and the opposite is true as well. That's what you call a play style. If the reaper doesn't match your play style, you'll find it harder to master, and you'll most likely won't take any pleasure playing it.

    Everyone can "play" a class correctly, in the big lines. But only a few can truly master it, otherwise you won't see any difference on fflog between two different person, which don't make any senses at all.

    For exemple. I play Reaper, and by my personnal opinion, I find the class extremely great to play. On the other hand, I don't even want to play Samourai, just because the play style doesn't fit me. I'm pretty sure i'm unable to unleash the full potential of the samourai, because I don't like how it's played and I take no pleasure about playing it. Common point, they are melee, but that's it.
    (2)

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