Quote Originally Posted by xAFROx View Post
Guren already is a targeted aoe with falloff damage. It's literally just Senei with more flexibility. The two abilities are redundant as they do the same thing in the typical situation that Senei exists for. Same cost, same requirement of a target and (I might be wrong here) same potency at single target. Removing or combining Senei would do nothing to our options, because they share a cooldown.

Do you understand what I'm explaining at all? I'm not saying get rid of them, but in the grand scheme of 'Why are people even suggesting this' that is why. It could literally be removes and nothing would actually change about the flow, rotation, or anything. They share a cooldown, so it's not like you can choose when to use either ability at your leisure. That's what Shinten and Kyuten are for as kenki dumps.
Senei has higher single target potency. Guren does 500 to the first target and 250 to all further targets, Senei does 800 to a single target. Again, it's not a choice, it's a flowchart - Three or more enemies? Guren. Two or less? Senei.
I like the idea of Ikishoten upgrading Shinten and Kyuten into Senei and Guren. That could also work to free up hotbar space, although it would technically have an impact in the form of creating a sort of stiffness in your access to the abilities, so I'd personally consider it pretty low on the priority list.