


Sure it is and I think no one said something against group play. :x But sometimes people just like to solo some parts, may it be two or three leves and log off again because of short time at hand that certain day or just because they can't wait hours until an eight man group is set up for levelling. Don't get me wrong, I like groups and group content. But some smaller things and quests are also enjoyable solo or in small groups (also the GC leves, that are only solo) and I don't want to miss that either.
I beg your pardon, it might be my lack of language skills since I'm not a native speaker, so I'm not quite sure if I understood but the part quoted is probably what I tried to say. This is what I like about the armoury system.I think you forgot the part where we can change our classes and jobs on the fly, and aren't just stuck with one from the beginning to end.
I can just say from experience that, even if we had 3-4 "raisers" (not necessarily CONs) in our party we were afraid of dying and did so constantly which did hinder us a lot...To be honest I think it is fine the way it is with this topic. If I am the only con (or wmh) in a party that can raise and the whole party goes down (and that is not in an important fight like a primal but a plain routine group) then I can either wait like 20 mins till everyone is revived, unless people return to their homepoint and return (which might be a long way...).But IMO we need more specialization. When everyone could raise, no one was afraid to die if it did happen. Now with jobs, if you die, you can hinder the whole party and essentially lose since raises are limited (depending on the party setup).
We NEED to be more afraid to lose all our HP for once and jobs are taking it in the right direction.
It wouldn't make me afraid of dying (my opinion) but take the fun of levelling away because one little fault can screw it all, so that the long time waiting for a party didn't really pay... (personal view but not everyone has that many hours the day for the game but yet wants to play.) Not to mention weakness. I hate to wait till it is gone, specially when it doubles. To me this is enough for me not to want to die...but that's probably a personal view again.
For a big battle, I agree with you, but most people go into a battle as a job anways so I also agree that we need more specialisations. However I think specialisation should happen on the base of the few classes we have (7 till now?).
When jobs came out I thought that they could hardly survive without a group but apperently this isn'tthe case atm? Maybe this aspect should be emphasized in the future to give classes a good place back.
Besides I would find it sorta strange if someone who is all new to the game (or at least a class) possesses a strong position like a dragoon from the beginning. I would prefer him to have to learn the basics of the lance until he can become such a terrifying fighter (same for other jobs) who is extraordinary. I like the jobs' extravagance and special position which is also underlined by their own quest rows. There are the "normal" fighters and those that stand out and specialized themselves. But again, just my view on this.
Edit:
@ UmJammerSully
Well, basically you're right with that but I don't think this is the classes' fault but the way the jobs are set up so I think the jobs should be made more distinctive (attributes, abilites etc.). If sniper has attributes that differ a lot from bard and also from archer (maybe have a job emphasize one or at most two attributes to an extreme like DPS, dexterity or whatnot) then this might already help a lot. Maybe SE can also add some more abilities for the jobs in the future. Who knows.
Last edited by Loggos; 03-18-2012 at 03:07 AM.
you dont have to do that, you can still just as easily use the gear for the class that you would for the job
but when your on the job, some gear may be better so youd get it too.
dont see what the problem there would be
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oh my god... well they have been named [Advanced jobs] by SE in FF11 ! because they only could be unlocked at lv 30.and what's that about FF11 advanced jobs? those were jobs of their own.
you just needed to lvl specific jobs to a lvl to unlock other, that doesn't mean those other jobs were advanced.
that would mean noone would have played warrior anymore after unlocking what, dark knight? (i'm not sure anymore as i haven't played that game for years)
and thats what we have here now... in an other form. you can only unlock jobs, if you have base classes at lv 30.
what is bad about that? its a progress to become a white mage, you are not a white mage from the beginning on. which i think makes them more interesting. and on the other side classes can equip other classes skills. you want to remove that complexity? the freedom?
and then the interesting thing for me.. you dont level to gain the job skills, you gain them through quests.. which i think is a nice way of content.
you want to have a plain system back... lv 1-50 white mage, and thats it.. wew..
so you also say you want to remove skill crossing?
i think it is good like it is now.. it makes the difference between FF11 and FF14 and on the other side brings more variety in it.
yes, and in contrast to that you are for example a better supporter when changing to bard... a much stronger damage dealer when switching from lancer to dragoon.. sure you cant raise anymore ...
thats the point where you have to question yourself... do you want to give up raise and other skills to get a more specialized role model of your class or if you want to keep all cross skills from other classes but not being that strong anymore in your role model.
a lancer having cure and raise makes him not stronger in damage dealing with his polearm (yes it can be useful also, and thats why classes are still useful in some situations)... switching to dragoon will boost the original function of a lancer... being a crit damage dealer with his polearm..
you have to make your own decision about that in each situation. and we are talking about job skills for -now-. i think there are more to come soon. and we dont have to forget that each job has 2 fixed "subjobs" also
i think its good like it is for now. of course it needs some tuning. but i think its not a disaster at all.
SE did a good job.
Last edited by Tonkra; 03-18-2012 at 04:13 AM.
OP are you sure you understand how the classes work?
"Programming today is a race between Software Engineers striving to produce bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiote. So far, the Universe is winning." - Rich Cook



i agree that classes are useful for a more general purpose, but my point is that theres no reason jobs cant be tweaked alittle bit to accomidate for a lack of classes, without loseing there unique specialization in the first place. for example, FFXI had job that were specialized, but because of sub jobs it gave them that added boost of whatever they needed to take on different obstacles.
now im not saying to include sub jobs to ffxiv because i know its not ffxi, but the jobs system can be improved to have a similar effect.
so im not sure about everyone else here but i know IM not saying to get rid of classes because jobs are perfect as they are, im just saying that i think jobs can be improved to get rid of classes all together and that i would prefer that.
smack that like button if you agree with me![]()
someone didnt think before making this forum smh..........



I think classes do serve a purpose and should stay. If a person feels classes are unnecessary, they certainly don't have to play them or collect gear for them.
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