Here's a blast from the past. It may not have been terribly interactive. The skills may not have affected one another too much. The design under a microscope may be lacking a LOT of the buffing, skill chaining, and FUN that healer classes in a lot of games have. But my God, look at the comparative variety of flippin' abilities you used back in Heavensward. The uninterrupted chain of eight back to back casts of Stone is an ANOMALY. Compared to how garbage healers are designed these days? I'd take even flawed design like that in a heartbeat.