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  1. #1
    Player Anhra's Avatar
    Join Date
    Sep 2020
    Location
    Ul'dah
    Posts
    824
    Character
    Anhra Nefaris
    World
    Omega
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Absurdity View Post
    Chainsaw from MCH shouldn't even exist in the first place tbh, getting oneshot by rng through no fault of your own is a terrible mechanic in pvp.

    People like you who are just mad about having been once on the recieving end, forget that MCH not only is slowed down when he tries to shoot you with Blastcharge, but also needs to ENGAGE IN MELEE with Bioblaster, to even unlock the Chainsaw in the first place. MCH in Melee range is very vulnerable and easy to take down, since all they can do, is run away or deploy Bishop-chan and hope noone enters the AoE out of fear. The Knockback effect from Scattergun can catch people offguard sometimes near a cliff, but the effect itself, only buys you arround a single second of time aganist melee Jobs and is outside of damage reasons useless aganist ranged jobs. Without the LB and the meek 3% instant death chance, MCH would have a incredibly hard time to land ANY Kills.


    Quote Originally Posted by FinnReid View Post
    Hoping Ninja gets toned down. Once you get to diamond and crystal, they become a huge problem and it starts to show how overloaded their kits are. Whoever decided it should have a self-chaining stun and mid combat stealth might want to rethink that
    Stun and LB aside, NIN hits like a wet Noodle. In a open fight, even a BLM can easily overpower one in a 1vs1 scenario. Also, keep in mind that the Games netcode itself, is the NIN's biggest Enemy, because if they jump into stealth while you cast any spell or projectile (and they are technically still in range), the attack will knock them out of it, just like any DoT applied to them. This can severely cripple down most NIN Players.
    (2)

  2. #2
    Player
    drtasteyummy's Avatar
    Join Date
    Feb 2022
    Posts
    262
    Character
    Vitalic Oni
    World
    Twintania
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Anhra View Post
    People like you who are just mad about having been once on the recieving end, forget that MCH not only is slowed down when he tries to shoot you with Blastcharge, but also needs to ENGAGE IN MELEE with Bioblaster, to even unlock the Chainsaw in the first place. MCH in Melee range is very vulnerable and easy to take down, since all they can do, is run away or deploy Bishop-chan and hope noone enters the AoE out of fear. The Knockback effect from Scattergun can catch people offguard sometimes near a cliff, but the effect itself, only buys you arround a single second of time aganist melee Jobs and is outside of damage reasons useless aganist ranged jobs. Without the LB and the meek 3% instant death chance, MCH would have a incredibly hard time to land ANY Kills.




    Stun and LB aside, NIN hits like a wet Noodle. In a open fight, even a BLM can easily overpower one in a 1vs1 scenario. Also, keep in mind that the Games netcode itself, is the NIN's biggest Enemy, because if they jump into stealth while you cast any spell or projectile (and they are technically still in range), the attack will knock them out of it, just like any DoT applied to them. This can severely cripple down most NIN Players.
    I didn't know you could pack so much trash in so few sentences
    (4)

  3. #3
    Player
    Nanne's Avatar
    Join Date
    Nov 2018
    Posts
    447
    Character
    Piush Stumbleine
    World
    Shiva
    Main Class
    Gladiator Lv 90
    RDM is still either focused down heavily in each CC match or else they just melee combo->kill->melee combo->kill snowball the whole match. Same with NIN LB people constantly chain 3-4 kills every fight with it and if you lower the % on it it will become useless so maybe reduce the chaining of it to maximum of 1 or something because it is just way too strong in CC at the moment
    (1)

  4. #4
    Player
    Lymberey's Avatar
    Join Date
    Apr 2022
    Posts
    54
    Character
    Lymberry Kaldwin
    World
    Carbuncle
    Main Class
    Scholar Lv 92
    Quote Originally Posted by Anhra View Post
    Stun and LB aside, NIN hits like a wet Noodle. In a open fight, even a BLM can easily overpower one in a 1vs1 scenario. Also, keep in mind that the Games netcode itself, is the NIN's biggest Enemy, because if they jump into stealth while you cast any spell or projectile (and they are technically still in range), the attack will knock them out of it, just like any DoT applied to them. This can severely cripple down most NIN Players.
    NIN is far from hitting like a wet noodle.... and they are far from being squishy while being very elusive, and destructive.
    I can assure you, BLM cannot overpower NIN without help. BLM could fend off a NIN for a while, but in 1v1 scenario, it is inevitable.
    I know, I tried.

    NIN stealth getting screwed over by server ticks is pretty much a 1st world problem. At least NIN gives BLM a reason to waste time and resource on Fire spell.
    (0)
    Last edited by Lymberey; 05-14-2022 at 04:37 AM.
    In case you are wondering why I have a different name, E and R are not very far.

  5. #5
    Player Gserpent's Avatar
    Join Date
    Mar 2021
    Posts
    800
    Character
    Grinning Serpent
    World
    Maduin
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Lymberey View Post
    NIN is far from hitting like a wet noodle.... and they are far from being squishy while being very elusive, and destructive.
    I can assure you, BLM cannot overpower NIN without help. BLM could fend off a NIN for a while, but in 1v1 scenario, it is inevitable.
    I know, I tried.

    NIN stealth getting screwed over by server ticks is pretty much a 1st world problem. At least NIN gives BLM a reason to waste time and resource on Fire spell.
    Fire is very viable. Dotting an entire enemy team applies a lot of pressure and "wastes" mana or forces them to completely disengage to go drink a potion, which gives your team plenty of space to push in. Being a good BLM is recognizing when you should be in ice and when you should be in fire, and it's a tricky thing to get down pat. Ice should generally be your default state, though.
    (1)

  6. #6
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Gserpent View Post
    Fire is very viable. Dotting an entire enemy team applies a lot of pressure and "wastes" mana or forces them to completely disengage to go drink a potion, which gives your team plenty of space to push in. Being a good BLM is recognizing when you should be in ice and when you should be in fire, and it's a tricky thing to get down pat. Ice should generally be your default state, though.
    If you're using fire you're wasting everyones time. The mass CC from ice is way way more valuable.
    (1)

  7. #7
    Player Gserpent's Avatar
    Join Date
    Mar 2021
    Posts
    800
    Character
    Grinning Serpent
    World
    Maduin
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Ransu View Post
    If you're using fire you're wasting everyones time. The mass CC from ice is way way more valuable.
    No, not necessarily. Please try reading what I wrote before responding.
    (2)

  8. #8
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Gserpent View Post
    No, not necessarily. Please try reading what I wrote before responding.

    I read it and you're wrong. Fire is a waste of time. Ice and fire do the exact same damage and the dot is nowhere near as beneficial as the stun. If fire attacks actually did more damage I'd agree, but it doesn't.
    (2)

  9. #9
    Player Gserpent's Avatar
    Join Date
    Mar 2021
    Posts
    800
    Character
    Grinning Serpent
    World
    Maduin
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Ransu View Post
    I read it and you're wrong. Fire is a waste of time. Ice and fire do the exact same damage and the dot is nowhere near as beneficial as the stun. If fire attacks actually did more damage I'd agree, but it doesn't.
    You don't understand the value of dots and attrition. You are wrong, but are clearly not willing to discard your biases in favor of facts. I do hope you stop costing your team games in the future.
    (2)

  10. #10
    Player
    Lymberey's Avatar
    Join Date
    Apr 2022
    Posts
    54
    Character
    Lymberry Kaldwin
    World
    Carbuncle
    Main Class
    Scholar Lv 92
    Quote Originally Posted by Gserpent View Post
    Fire is very viable. Dotting an entire enemy team applies a lot of pressure and "wastes" mana or forces them to completely disengage to go drink a potion, which gives your team plenty of space to push in. Being a good BLM is recognizing when you should be in ice and when you should be in fire, and it's a tricky thing to get down pat. Ice should generally be your default state, though.
    "Very viable"? This is not SCH, applying DoT to whole enemy team is a whole lot of time and resources for weak DoT instead of disabling the whole team or help picking off key target one by one. You dont want them to use pots, you want them dead. I think i dont have to tell you what can prevents them from escaping.

    When it comes to most situations, Ice is the obvious way to go, that is called "very viable". Don't hide behind "good BLM" blanket argument, every decent BLM on the planet already knew that Fire is weak and a huge opportunity cost. Its a huge choice to make, not a standalone skill.

    'Has some uses' doesn't mean "very viable".
    (2)
    Last edited by Lymberey; 05-15-2022 at 06:47 AM.

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