People like you who are just mad about having been once on the recieving end, forget that MCH not only is slowed down when he tries to shoot you with Blastcharge, but also needs to ENGAGE IN MELEE with Bioblaster, to even unlock the Chainsaw in the first place. MCH in Melee range is very vulnerable and easy to take down, since all they can do, is run away or deploy Bishop-chan and hope noone enters the AoE out of fear. The Knockback effect from Scattergun can catch people offguard sometimes near a cliff, but the effect itself, only buys you arround a single second of time aganist melee Jobs and is outside of damage reasons useless aganist ranged jobs. Without the LB and the meek 3% instant death chance, MCH would have a incredibly hard time to land ANY Kills.
Stun and LB aside, NIN hits like a wet Noodle. In a open fight, even a BLM can easily overpower one in a 1vs1 scenario. Also, keep in mind that the Games netcode itself, is the NIN's biggest Enemy, because if they jump into stealth while you cast any spell or projectile (and they are technically still in range), the attack will knock them out of it, just like any DoT applied to them. This can severely cripple down most NIN Players.
I didn't know you could pack so much trash in so few sentencesPeople like you who are just mad about having been once on the recieving end, forget that MCH not only is slowed down when he tries to shoot you with Blastcharge, but also needs to ENGAGE IN MELEE with Bioblaster, to even unlock the Chainsaw in the first place. MCH in Melee range is very vulnerable and easy to take down, since all they can do, is run away or deploy Bishop-chan and hope noone enters the AoE out of fear. The Knockback effect from Scattergun can catch people offguard sometimes near a cliff, but the effect itself, only buys you arround a single second of time aganist melee Jobs and is outside of damage reasons useless aganist ranged jobs. Without the LB and the meek 3% instant death chance, MCH would have a incredibly hard time to land ANY Kills.
Stun and LB aside, NIN hits like a wet Noodle. In a open fight, even a BLM can easily overpower one in a 1vs1 scenario. Also, keep in mind that the Games netcode itself, is the NIN's biggest Enemy, because if they jump into stealth while you cast any spell or projectile (and they are technically still in range), the attack will knock them out of it, just like any DoT applied to them. This can severely cripple down most NIN Players.
RDM is still either focused down heavily in each CC match or else they just melee combo->kill->melee combo->kill snowball the whole match. Same with NIN LB people constantly chain 3-4 kills every fight with it and if you lower the % on it it will become useless so maybe reduce the chaining of it to maximum of 1 or something because it is just way too strong in CC at the moment![]()

NIN is far from hitting like a wet noodle.... and they are far from being squishy while being very elusive, and destructive.Stun and LB aside, NIN hits like a wet Noodle. In a open fight, even a BLM can easily overpower one in a 1vs1 scenario. Also, keep in mind that the Games netcode itself, is the NIN's biggest Enemy, because if they jump into stealth while you cast any spell or projectile (and they are technically still in range), the attack will knock them out of it, just like any DoT applied to them. This can severely cripple down most NIN Players.
I can assure you, BLM cannot overpower NIN without help. BLM could fend off a NIN for a while, but in 1v1 scenario, it is inevitable.
I know, I tried.
NIN stealth getting screwed over by server ticks is pretty much a 1st world problem. At least NIN gives BLM a reason to waste time and resource on Fire spell.
Last edited by Lymberey; 05-14-2022 at 04:37 AM.
In case you are wondering why I have a different name, E and R are not very far.
Fire is very viable. Dotting an entire enemy team applies a lot of pressure and "wastes" mana or forces them to completely disengage to go drink a potion, which gives your team plenty of space to push in. Being a good BLM is recognizing when you should be in ice and when you should be in fire, and it's a tricky thing to get down pat. Ice should generally be your default state, though.NIN is far from hitting like a wet noodle.... and they are far from being squishy while being very elusive, and destructive.
I can assure you, BLM cannot overpower NIN without help. BLM could fend off a NIN for a while, but in 1v1 scenario, it is inevitable.
I know, I tried.
NIN stealth getting screwed over by server ticks is pretty much a 1st world problem. At least NIN gives BLM a reason to waste time and resource on Fire spell.
If you're using fire you're wasting everyones time. The mass CC from ice is way way more valuable.Fire is very viable. Dotting an entire enemy team applies a lot of pressure and "wastes" mana or forces them to completely disengage to go drink a potion, which gives your team plenty of space to push in. Being a good BLM is recognizing when you should be in ice and when you should be in fire, and it's a tricky thing to get down pat. Ice should generally be your default state, though.
I read it and you're wrong. Fire is a waste of time. Ice and fire do the exact same damage and the dot is nowhere near as beneficial as the stun. If fire attacks actually did more damage I'd agree, but it doesn't.
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