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  1. #31
    Player
    Prrringles's Avatar
    Join Date
    Sep 2013
    Posts
    143
    Character
    Prrringles Purrrfect
    World
    Moogle
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Cheremia View Post
    Actually OP still:
    RDMs dot.
    Have you SEEN how much damage it does for no reason? If you don't heal or guard because you smell they dash towards you, say bye to your hp and mp.
    I 100% agree with this. Also the DoT's keep ticking through your shield (so full dmg).. So if you received them before popping your shield you will still take massive dmg or even die lol. Those DoT's should not stack but rather refresh the duration once reapplied if you ask me.. 6 seconds duration with 9k potency if just broken.

    Their whole melee combo does 49k dmg (31k melee and 18k DoT) and heals them for 18k. I am even excluding their rush attack which also has 4k potency and increases dmg on the target by 10% for 7sec......RDM are busted.

    Quote Originally Posted by Cheremia View Post
    You can guard drg lb more easily than mch lb. Not saying that makes any difference, but sometimes between you seeing the cross on you and hitting gaurd, some seconds go over and you don't hit guard in time.
    True, but to be fair the DRG LB can be super stealthy at times. Especially when there is a big brawl going on near or on the crystal. Many times I don't even see it coming and I am a super alert player. It's just poor design and needs a rework. I think we all agree on this.
    (1)

  2. #32
    Player
    Cheremia's Avatar
    Join Date
    Jun 2017
    Posts
    477
    Character
    Awashio Sazanami
    World
    Balmung
    Main Class
    Bard Lv 100
    Quote Originally Posted by Prrringles View Post
    I 100% agree with this. Also the DoT's keep ticking through your shield (so full dmg).. So if you received them before popping your shield you will still take massive dmg or even die lol. Those DoT's should not stack but rather refresh the duration once reapplied if you ask me.. 6 seconds duration with 9k potency if just broken.

    Their whole melee combo does 49k dmg (31k melee and 18k DoT) and heals them for 18k. I am even excluding their rush attack which also has 4k potency and increases dmg on the target by 10% for 7sec......RDM are busted.



    True, but to be fair the DRG LB can be super stealthy at times. Especially when there is a big brawl going on near or on the crystal. Many times I don't even see it coming and I am a super alert player. It's just poor design and needs a rework. I think we all agree on this.
    Aye Rdm has no reason to be this deadly every uh... 20 secs? I am not a "this is op" screamer, i try to find counterplays and i have found one for every class (mostly). But not rdm. I HAVE to smell if they dash ME to guard immediately. If they don't, i wasted guard. It's really hard to tell even with that "line" they have. It just happens to fast. You can run away just fine from everything else, but for rdm you have to pray for your live that you line of sight them fast enough if you try and run.

    And yes, it is. But sometimes, drgs do use it in the most obvious way and people still don't see it if there's nothing going on. Good LB usage should not be punished as being called op if the actual problem is something else.
    As said, the problem is that the colors are literal garbage. Blue on enemy, blue on you, weird tiny line boarders for aoe.
    Just make them all blue and red. It doesn't matter if the salted earth looks weird in blue. It doesn't matter if slipstream looks weird in red. It doesn't matter if doton looks weird in blue/red. The enemy bahamut? Red.
    The enemy Drg lb? Red.
    Just like sage LB. How did they think like that? They only made sage lb change colors but nothing else, why?
    Do they not know how annoying it is to always have to look at which drg uses it? What if your drg is out of range, therefore the same untargetable (that greyed out thing a little) as the enemy drg that uses the lb? You can't tell the difference, you have to look at your map, at your list, find the drg somehow in the little dots on the map that overlap so much you can't see anything... Oops you got hit i guess.

    Not saying it never happens to me, but sometimes it's way too obvious.

    AND clear colors would still make the difference. I bring up splatoon again because they make it very clear. You know exactly what belongs to who because everything has clear colors. And sounds too, sounds in ff are also bad... but colors would help so much. It's insane how you can immediately tell if that bomb is from your team or not in splatoon. But you have to squint in FF.

    It's not so much op as it is just very unclear...


    Dunno, i just never had the feeling something is op. Just annoying. Bahamut spam can happen if you leave the smn be. Same with anything else. OP? Nah. Strong if you leave them alone? Sure. That's not the smns fault.
    (1)
    Last edited by Cheremia; 05-09-2022 at 07:59 PM.

  3. #33
    Player
    FinnReid's Avatar
    Join Date
    Jul 2014
    Posts
    15
    Character
    Xander Reid
    World
    Malboro
    Main Class
    Monk Lv 80
    Hoping Ninja gets toned down. Once you get to diamond and crystal, they become a huge problem and it starts to show how overloaded their kits are. Whoever decided it should have a self-chaining stun and mid combat stealth might want to rethink that
    (2)

  4. #34
    Player
    SilverSkyway's Avatar
    Join Date
    Nov 2020
    Posts
    100
    Character
    Silvorin Skycrest
    World
    Brynhildr
    Main Class
    Archer Lv 100
    I haven't read anything other then the last page but going off the title, I agree.
    To that, some job are just to weak. Sure they might bring a damage increase (Bard) but when some jobs can kill you in a combo, that damage increase doesn't bring anything.

    Quote Originally Posted by Prrringles View Post
    I 100% agree with this. Also the DoT's keep ticking through your shield (so full dmg).. So if you received them before popping your shield you will still take massive dmg or even die lol. Those DoT's should not stack but rather refresh the duration once reapplied if you ask me.. 6 seconds duration with 9k potency if just broken.

    Their whole melee combo does 49k dmg (31k melee and 18k DoT) and heals them for 18k. I am even excluding their rush attack which also has 4k potency and increases dmg on the target by 10% for 7sec......RDM are busted.
    I won't say busted but is very strong. I also love..not. Rdm get dots but bard whom is known for it dot in pve, doesn't in pvp. lol

    Quote Originally Posted by FinnReid View Post
    Hoping Ninja gets toned down. Once you get to diamond and crystal, they become a huge problem and it starts to show how overloaded their kits are. Whoever decided it should have a self-chaining stun and mid combat stealth might want to rethink that
    I've have seen a lot more ninja in casual. They are deadly. I'm use bard again as i've pvp that job the most. As a bard, you wont win many, if any 1v1 but most time you can put up a fight to keep them busy. Ninja destroy you I've been finding..
    (0)

  5. #35
    Player Gserpent's Avatar
    Join Date
    Mar 2021
    Posts
    800
    Character
    Grinning Serpent
    World
    Maduin
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by FinnReid View Post
    Hoping Ninja gets toned down. Once you get to diamond and crystal, they become a huge problem and it starts to show how overloaded their kits are. Whoever decided it should have a self-chaining stun and mid combat stealth might want to rethink that
    NIN is completely fine. They don't do well in brawls compared to SAM MNK GNB and they lose a ton of their damage if you force them to burn mudras on Huton or Meisui for defense. Shukuchi is almost completely ineffective as a mid-combat stealth due to server tickrate (it's exactly the same as WoW's "Vanish bug"), being pretty much only just a repositioning tool and *maybe* they can get the Assassinate off if they hit it instantly. I don't think Shukuchi needs changes, though - I think being unreliable in combat is fine. Maybe they even gave NIN two different defense ninjutsus for that reason? NIN is entirely about skirmishing until they can go in for the kill with Mug-Bunshin-Assassinate-Aeolian Edge or with their LB, but timing the LB is very tricky unless they're pretty much dead already... in which case MNK Meteodrive is just a flatly better version of that because it charges faster. If you ignore NIN and let them constantly peck away at your back line... yeah, they're a hassle. But if you sit on them, they will struggle to do much more than throw daggers and mudra at people, and that can be healed through without too much trouble. Very good class, but there is plenty of counterplay. Counterplay to NIN is very reliant around recognizing their cooldowns. Almost all of their meaningful damage is in their mudra charges (2, each 15 sec) and Bunshin combos (5 charges, 30 sec.) If Bunshin has been used, NIN has almost no kill potential compared to any other melee. Meanwhile, MNK and GNB pretty much never *stop* dealing damage, it's just less bursty than NIN's is.

    BRD doesn't need buffs. They're not overpowered, but they are quite close right now. I'd like to see Heroes' Fantasia not require LOS, and in exchange maybe reduce the silence to 2 sec (since LB is now a guaranteed buff to the team instead of "whoops the idiot DPS walked around the corner even after I signalled I was using it") with a slight potency boost. I think a LOT of people underestimate how important damage up/down effects are in CC, probably because in low skill games people just get blown up while being stunlocked because people don't know how to position themselves or initiate properly. At higher skill levels, those buffs are incredibly important. Remember, BRD+SCH/AST is pretty much *+20%* damage for your entire team with pretty much permanent uptime as long as the group is in combat. That's an absolutely monstrous swing in your team's favor.

    I do agree that RDM is still a little overtuned. Not overpowered, but they're definitely a bit stronger than they ought to be. Their LB basically ignoring Guard due to how it works (as well as their dot) is the biggest issue and should be remedied. The potency probably doesn't need changing, just changing its operation so that it doesn't "ignore" Guard.
    (2)

  6. #36
    Player
    Tobias_Azuryon's Avatar
    Join Date
    Jun 2017
    Posts
    204
    Character
    Tobias Azuryon
    World
    Maduin
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Asteraku View Post
    Since the release of patch 6.11, I have seen SCHs and MCHs become more overpowered that they need a rework. I understand people like playing these jobs but there is no way a MCH can just 1 shot you from out of no where, knockback and stun you and then you have SCH that can heal themselves to 100% via their lb making them almost invincible
    I would argue that the issue is team mates not focus bursting the MCH/BLM/etc in the back line so that they get the chance to snipe you in general.

    The knock back half the time doesn't seem to work with scattergun, and even if it does there's like 50 gap closers on melee now, due to the spacing of drill > bio > Anchor > Chainsaw only one of those moves has a stun and there's a lot of time between its use so that's a moot point as well.

    SCH like SGE is really potent when used well but you have to jump through hoops to use it properly. If you mean in something like FRONTLINES maybe they have more potential but in CC I believe the two classes mentioned here aren't close to OP.

    I think most of the classes aren't OP but need tweaks to how their kit works and the crowd control in general needs a long looking at.

    Anyone can shut down a MCH and especially a SCH. Aside from mummification SCH has no defense against you or CC just like SGE.
    (1)

  7. #37
    Player Anhra's Avatar
    Join Date
    Sep 2020
    Location
    Ul'dah
    Posts
    824
    Character
    Anhra Nefaris
    World
    Omega
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Absurdity View Post
    Chainsaw from MCH shouldn't even exist in the first place tbh, getting oneshot by rng through no fault of your own is a terrible mechanic in pvp.

    People like you who are just mad about having been once on the recieving end, forget that MCH not only is slowed down when he tries to shoot you with Blastcharge, but also needs to ENGAGE IN MELEE with Bioblaster, to even unlock the Chainsaw in the first place. MCH in Melee range is very vulnerable and easy to take down, since all they can do, is run away or deploy Bishop-chan and hope noone enters the AoE out of fear. The Knockback effect from Scattergun can catch people offguard sometimes near a cliff, but the effect itself, only buys you arround a single second of time aganist melee Jobs and is outside of damage reasons useless aganist ranged jobs. Without the LB and the meek 3% instant death chance, MCH would have a incredibly hard time to land ANY Kills.


    Quote Originally Posted by FinnReid View Post
    Hoping Ninja gets toned down. Once you get to diamond and crystal, they become a huge problem and it starts to show how overloaded their kits are. Whoever decided it should have a self-chaining stun and mid combat stealth might want to rethink that
    Stun and LB aside, NIN hits like a wet Noodle. In a open fight, even a BLM can easily overpower one in a 1vs1 scenario. Also, keep in mind that the Games netcode itself, is the NIN's biggest Enemy, because if they jump into stealth while you cast any spell or projectile (and they are technically still in range), the attack will knock them out of it, just like any DoT applied to them. This can severely cripple down most NIN Players.
    (2)

  8. #38
    Player
    drtasteyummy's Avatar
    Join Date
    Feb 2022
    Posts
    262
    Character
    Vitalic Oni
    World
    Twintania
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Anhra View Post
    People like you who are just mad about having been once on the recieving end, forget that MCH not only is slowed down when he tries to shoot you with Blastcharge, but also needs to ENGAGE IN MELEE with Bioblaster, to even unlock the Chainsaw in the first place. MCH in Melee range is very vulnerable and easy to take down, since all they can do, is run away or deploy Bishop-chan and hope noone enters the AoE out of fear. The Knockback effect from Scattergun can catch people offguard sometimes near a cliff, but the effect itself, only buys you arround a single second of time aganist melee Jobs and is outside of damage reasons useless aganist ranged jobs. Without the LB and the meek 3% instant death chance, MCH would have a incredibly hard time to land ANY Kills.




    Stun and LB aside, NIN hits like a wet Noodle. In a open fight, even a BLM can easily overpower one in a 1vs1 scenario. Also, keep in mind that the Games netcode itself, is the NIN's biggest Enemy, because if they jump into stealth while you cast any spell or projectile (and they are technically still in range), the attack will knock them out of it, just like any DoT applied to them. This can severely cripple down most NIN Players.
    I didn't know you could pack so much trash in so few sentences
    (4)

  9. #39
    Player
    Lymberey's Avatar
    Join Date
    Apr 2022
    Posts
    54
    Character
    Lymberry Kaldwin
    World
    Carbuncle
    Main Class
    Scholar Lv 92
    Quote Originally Posted by Anhra View Post
    Stun and LB aside, NIN hits like a wet Noodle. In a open fight, even a BLM can easily overpower one in a 1vs1 scenario. Also, keep in mind that the Games netcode itself, is the NIN's biggest Enemy, because if they jump into stealth while you cast any spell or projectile (and they are technically still in range), the attack will knock them out of it, just like any DoT applied to them. This can severely cripple down most NIN Players.
    NIN is far from hitting like a wet noodle.... and they are far from being squishy while being very elusive, and destructive.
    I can assure you, BLM cannot overpower NIN without help. BLM could fend off a NIN for a while, but in 1v1 scenario, it is inevitable.
    I know, I tried.

    NIN stealth getting screwed over by server ticks is pretty much a 1st world problem. At least NIN gives BLM a reason to waste time and resource on Fire spell.
    (0)
    Last edited by Lymberey; 05-14-2022 at 04:37 AM.
    In case you are wondering why I have a different name, E and R are not very far.

  10. #40
    Player
    Nanne's Avatar
    Join Date
    Nov 2018
    Posts
    446
    Character
    Piush Stumbleine
    World
    Shiva
    Main Class
    Gladiator Lv 90
    RDM is still either focused down heavily in each CC match or else they just melee combo->kill->melee combo->kill snowball the whole match. Same with NIN LB people constantly chain 3-4 kills every fight with it and if you lower the % on it it will become useless so maybe reduce the chaining of it to maximum of 1 or something because it is just way too strong in CC at the moment
    (1)

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