Not everything needs to be scrapped.
A lot of actions can be adjusted but a lot are fine:
-Heatblast, reducing the heatblast spam from 5 to 3 would reduce the monotony, it worked for tanks.
-Gauss round and Ricochet works as they are.
-Drill I, II and III, while being the same actions, works fine and are the main dopamine buttons.
-Reassemble works fine, as far as I can imagine, the second charge will only be truly useful in content where MCH attack speed increases dramatically (see Bozja). It's still a questionable change.
-Tactician is a fine cooldown but not enough on its own.
Some abilities clearly needs a rework:
-Wildfire, simply being an empowered Hypercharge phase isn't great. Can't it simply be a new and original cooldown that consume 50 heat? Putting it on charge and 3 GCDs is fine as well.
-Flamethrower is lame, unengaging and potency confusing. Best use case is as an emote. There's dozens of reasons why it should be reworked.
-Barrel Stabilizer should be changed, either "makes your next Hypercharge free" or something else. Heat is now very rigid.
Some things completely needs to be scrapped:
-Unengaging, frustrating and passive. Automaton Queen being uncontrolable and press&forget is something that should get you straight to "Game design prison".
Who else saw that random dude staying in AoEs and saying to yourself "Who is that idiot?? Oh wait it's an Automaton Queen... And it's mine". That's how forgettable the AQ is.
AQ cannot be saved as more abilities will only make it exponentially "clunkier", difficult to place and fully take advantage of it.
A few extra potency shift that is clearly needed:
-Bio Blaster at least needs a potency upgrade to bump up the MCH AoE game.
-Reduce the Chain saw fall off, MCH barely has any AoEs.
-Potency upgrade in general to make it up for the "Pure DPS aspect".
-Shift power from the Queen/Heatblast to Cooldown abilities. Ironically, MCH is a job that can have full uptime but suffers greatly from downtime.
As for the future of MCH general gameplay:
-More buttons, except 1 2 3, ACB and scattergun I mentionned everything MCH has in its rotation. 1-2 Utility buttons, reworked Flamethrower being useful in Single Target rotation + 1 New cooldown would make the trick.
-A better, improved Automaton and not so "Automaton" anymore. Make it a controllable summon that upgrades your buttons. If the damn thing can't autopilot itself, let me take the wheel!
-Expanded gauges. A new heat spender or at least a "hypercharge finisher" or something like Primal Rend. We're lv90 and heat is used by only 1 button.
Same thing for the battery gauge, if Automaton Summoning was put on 60s, MCH would suffer less from repeated downtime
It's quite a bit of work, but that's a workload that has been cumulating since 5.0. That's the result from postponing any work on the MCH and shoving all problems under the carpet.


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