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  1. #1
    Player Jynx's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Jobs are not mature enough yet to really call them better than the classes. Personally I do hope they evolve into great specialty roles and eventually phase out the class system, but right now is not that time.
    (9)

  2. #2
    Player

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    Mar 2011
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    Besaid
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    Quote Originally Posted by Jynx View Post
    Jobs are not mature enough yet to really call them better than the classes. Personally I do hope they evolve into great specialty roles and eventually phase out the class system, but right now is not that time.
    Want to kite? use gladiator, want to straight tank? use paladin
    one great example of how a class is better then a job depending on the fight
    (13)

  3. #3
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Black_Rose View Post
    i don't mind classes staying, but with jobs just being like classes with minor differences and their own armor it just feels useless to have both of them.

    the jobs where made to play a bigger role in party gaming and should have their roles allocated stronger by giving different jobs not only new skills and armor but also traits that will support their role.
    PLD needs more HP/Def/Enmity/Block Rate
    DRG could use some more Acc/Crit rate
    and so on.

    while the jobs are still a nice change, i still think they need traits that will distance them further from the classes to actually make them worth of their names.
    im not of your opinion... its not like "new skills" its like having "MORE STRONGER" skills in your specialisation... and they are unique, no one other class can get those SPECIAL skills.

    i think a whm is a much better healer than a conjurer... you have instant group heal, regena, and so on.

    and a conjurer has the choice also to go more into the damaging role or whatever... he can grap a melee skill from gladi... (for solo or anything)


    so i think its not just new skills, they are really powerful skills which are specialising the MAIN ROLE of each class. conjurer -> whm-> more healing abillities .. thm->blm-> more dmg power.
    and thats how it should be. they are defining the MAIN role of each class much more.

    classes are little undefined, they can grap mostly any skill from each other.




    I think its okay like it is now. Jobs are something special now..

    if you are new to the game you first have to level your standard classes, and then you can decide to grap your specific job.
    i mean you have somethin similar in other MMorpgs. where you level a class till a specific level and then switch over to an other class.

    its like the advanced jobs in FF11... you first have to level the standard jobs to start the job as a summoner or so.



    i think its a cool system like we have now. and unlocking job abillities through quests and not exp'ing is much MORE interesting i think. instead of leveling them from lv 1-50



    they should keep it like it is NOW.


    Quote Originally Posted by Saiph View Post
    They need to balance classes and jobs, so that no one will ever try again to use classes in bigger parties.
    why shouldnt? i mean jobs should be a little better, but in some situations its maybe good to switch to a class (for having skill cross overs). why not?
    (3)
    Last edited by Tonkra; 03-17-2012 at 08:42 PM.

  4. #4
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    500
    Quote Originally Posted by Tonkra View Post
    im not of your opinion... its not like "new skills" its like having "MORE STRONGER" skills in your specialisation... and they are unique, no one other class can get those SPECIAL skills.

    i think a whm is a much better healer than a conjurer... you have instant group heal, regena, and so on.

    and a conjurer has the choice also to go more into the damaging role or whatever... he can grap a melee skill from gladi... (for solo or anything)


    so i think its not just new skills, they are really powerful skills which are specialising the MAIN ROLE of each class. conjurer -> whm-> more healing abillities .. thm->blm-> more dmg power.
    and thats how it should be. they are defining the MAIN role of each class much more.

    classes are little undefined, they can grap mostly any skill from each other.




    I think its okay like it is now. Jobs are something special now..

    if you are new to the game you first have to level your standard classes, and then you can decide to grap your specific job.
    i mean you have somethin similar in other MMorpgs. where you level a class till a specific level and then switch over to an other class.

    its like the advanced jobs in FF11... you first have to level the standard jobs to start the job as a summoner or so.



    i think its a cool system like we have now. and unlocking job abillities through quests and not exp'ing is much MORE interesting i think. instead of leveling them from lv 1-50



    they should keep it like it is NOW.




    why shouldnt? i mean jobs should be a little better, but in some situations its maybe good to switch to a class (for having skill cross overs). why not?
    not exactly sure what you're getting at, but i wasn't talking much about skills.
    i was talking about their base traits.

    also, the skills are mostly skills that got removed from the classes before, and where put into the game again with other names, besides a few including the new weaponskills.
    regen is just a weaker form of the previously sacrifice.
    presence of the mind is chainspell.

    as skills alone don't turn a PLD into a tank, but rather the base stats he's working on i think you've totally misunderstood me.

    and what's that about FF11 advanced jobs? those were jobs of their own.
    you just needed to lvl specific jobs to a lvl to unlock other, that doesn't mean those other jobs were advanced.
    that would mean noone would have played warrior anymore after unlocking what, dark knight? (i'm not sure anymore as i haven't played that game for years)
    (0)
    Last edited by Black_Rose; 03-17-2012 at 10:05 PM.

  5. #5
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Black_Rose View Post
    and what's that about FF11 advanced jobs? those were jobs of their own.
    you just needed to lvl specific jobs to a lvl to unlock other, that doesn't mean those other jobs were advanced.
    that would mean noone would have played warrior anymore after unlocking what, dark knight? (i'm not sure anymore as i haven't played that game for years)
    oh my god... well they have been named [Advanced jobs] by SE in FF11 ! because they only could be unlocked at lv 30.

    and thats what we have here now... in an other form. you can only unlock jobs, if you have base classes at lv 30.

    what is bad about that? its a progress to become a white mage, you are not a white mage from the beginning on. which i think makes them more interesting. and on the other side classes can equip other classes skills. you want to remove that complexity? the freedom?
    and then the interesting thing for me.. you dont level to gain the job skills, you gain them through quests.. which i think is a nice way of content.

    you want to have a plain system back... lv 1-50 white mage, and thats it.. wew..
    so you also say you want to remove skill crossing?


    i think it is good like it is now.. it makes the difference between FF11 and FF14 and on the other side brings more variety in it.


    Quote Originally Posted by DeadRiser View Post
    Because with classes, everyone can raise. With jobs, not everyone can?
    yes, and in contrast to that you are for example a better supporter when changing to bard... a much stronger damage dealer when switching from lancer to dragoon.. sure you cant raise anymore ...

    thats the point where you have to question yourself... do you want to give up raise and other skills to get a more specialized role model of your class or if you want to keep all cross skills from other classes but not being that strong anymore in your role model.

    a lancer having cure and raise makes him not stronger in damage dealing with his polearm (yes it can be useful also, and thats why classes are still useful in some situations)... switching to dragoon will boost the original function of a lancer... being a crit damage dealer with his polearm..



    you have to make your own decision about that in each situation. and we are talking about job skills for -now-. i think there are more to come soon. and we dont have to forget that each job has 2 fixed "subjobs" also


    i think its good like it is for now. of course it needs some tuning. but i think its not a disaster at all.
    SE did a good job.
    (3)
    Last edited by Tonkra; 03-18-2012 at 04:13 AM.

  6. #6
    Player

    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    198
    OP are you sure you understand how the classes work?
    (2)
    "Programming today is a race between Software Engineers striving to produce bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiote. So far, the Universe is winning." - Rich Cook


  7. #7
    Player
    Zozor's Avatar
    Join Date
    Apr 2011
    Posts
    168
    Character
    Zozor Zaibon
    World
    Excalibur
    Main Class
    Alchemist Lv 50
    Although I understand with some of the points made here I don't want to support anything that removes content from the game.
    I'd much rather just have things modified to be useful.
    (5)

  8. #8
    Player
    Slyvannas's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    33
    Character
    Sylvanas Windrunner
    World
    Ridill
    Main Class
    Archer Lv 50
    The new job system is a disappointment, it should be how it was in 11. the new way sucks and makes it feel less rewarding
    (0)