Personally with the lag compensation tools I hope that is some functionality I hope they put into the client, there is no reason not to and I know some people say they find it impossible to properly play some classes without it.


Personally with the lag compensation tools I hope that is some functionality I hope they put into the client, there is no reason not to and I know some people say they find it impossible to properly play some classes without it.



A few of them have the ability to reduce your ping below what's normally possible, even if you lived very close to the servers, which would fall into the realm of cheating since it lets you triple weave.
Which is why I'm asking if ping reducers like ExitLag fall into this category, because a lot of players will be forced to play with near impossible ping as SE can't care enough to improve their latency.




FFXIV employs artificial lag and animation delay, which is entirely their own doing. This is why plugins have such a dramatically better result than a traditional VPN. Both shorten the aforementioned artificial delay based on your ping to the server and reduce it enough to compensate. These plugins couldn't achieve an equivalent 10ms if it relied on Internet connection just like VPNs can't. Keep in mind, Yoshida has said on several occasions this game can be played at 200ms—an utterly laughable statement for anyone who has actually played at such a massive ping level. Jobs like MCH, NIN, MNK and DRK pre 6.1 are unplayable.It's not really always their fault, I use a VPN and get a flawless connection I have literally never had ANY lag since.
There's very infamous nodes in some countries that are absolutely horrible especially during certain times a day that some people get passed through by their ISP.
That's not really something SE can do anything about that's on your ISP and it can be pretty random which is why some have no issues and some have horrible issues.
There's one in Germany and one in the US I know are especially infamous.
I had the misfortune of being connected through the German one...
4 days a week it was totally unplayable and the rest it was usually playable but sometimes random lag.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."



It probably is covered by that statement, those are going to be use at your own risk. I don't have much to back it up but those are in theory easier to discover from the server side by SE than something like ACT addons since they can see your information and how much ping you should have. If you're doing things that don't add up like casting before your animation lock should be over given your ping or location, that would be detectable on the server side if they're looking for it.
GNB was pretty unplayable for me before I installed XIVAlex too. The game's penchant for flashy animations really doesn't mesh well with that artificial lag.FFXIV employs artificial lag and animation delay, which is entirely their own doing. This is why plugins have such a dramatically better result than a traditional VPN. Both shorten the aforementioned artificial delay based on your ping to the server and reduce it enough to compensate. These plugins couldn't achieve an equivalent 10ms if it relied on Internet connection just like VPNs can't. Keep in mind, Yoshida has said on several occasions this game can be played at 200ms—an utterly laughable statement for anyone who has actually played at such a massive ping level. Jobs like MCH, NIN, MNK and DRK pre 6.1 are unplayable.




Contrary to what has been going around neither one of those plugins actually "packet spoof". They cut into the artificial delay in a similar manner a lower ms does. They have the potential to do more but this requires completely altering what is open source code and obfuscating it in such a way as to go undetected by the launcher program. Considering how diligent they are monitoring that sort of thing, and that FFlogs will blacklist your entire character if it suspects an illegal log has been uploaded, nobody wants to try pushing that envelop even if they knew how.
What Yoshida is more likely referring to here is location hacks like RMT bots that go out of bounds or "teleport" from one spot to the next.
They aren't going to do this because the end result would be banning almost their entire upper raid scene. These two plugins are among the most popular in the entire repository. They'd be banning tens of thousands of players, including a good amount of the content creators. It just isn't going to happen. Granted, you are correct that anyone using addons does so at their own risk. Everyone already knew that though.It probably is covered by that statement, those are going to be use at your own risk. I don't have much to back it up but those are in theory easier to discover from the server side by SE than something like ACT addons since they can see your information and how much ping you should have. If you're doing things that don't add up like casting before your animation lock should be over given your ping or location, that would be detectable on the server side if they're looking for it.
I forgot about GNB. My co-tank still hasn't given in yet but they've been tempted. Even at 90ms, all the weaving on GNB is just awful. The difference really is night and day.
Last edited by ForteNightshade; 05-10-2022 at 07:53 AM.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."




Cheaters are the worst and I hope they all get banned.
http://king.canadane.com


Fair enough, I forgot about those out of sheer despair that they never stop.Contrary to what has been going around neither one of those plugins actually "packet spoof". They cut into the artificial delay in a similar manner a lower ms does. They have the potential to do more but this requires completely altering what is open source code and obfuscating it in such a way as to go undetected by the launcher program. Considering how diligent they are monitoring that sort of thing, and that FFlogs will blacklist your entire character if it suspects an illegal log has been uploaded, nobody wants to try pushing that envelop even if they knew how.
What Yoshida is more likely referring to here is location hacks like RMT bots that go out of bounds or "teleport" from one spot to the next.
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