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  1. #9
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,113
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Just wanted to add something to the pile, it's just a copy paste of another post.

    Currently, it is very hard to feel the impact of damage buffs/debuffs. Unless you have damage tracking software, the support abilities healers use provide very little feedback. What I mean is, in terms of feel, the game doesn't change much for an AST that has just used Astrodyne or Divination, or a SCH that has just used their Chain Stratagem on an enemy. The boss will still jiggle in the same way when its hit under Chain Stratagem, or the DPS will still look like they are just hitting things normally under a card.

    It's very frustrating to see those supposedly signature abilities that have flashy animations only ring for a moment and then dissapear into numerical buffs that have a barely visually perceptible effect, beyond bigger damage numbers. To be clear I am not advocating for augmenting the potency of those buffs, just for their visuals to feel impactful.

    For example, imagine if under Presence of Mind or Astrodyne, your Glare/Malefic spells had their animations changed or augmented with a screenshake and some additional particles, making them "feel" empowered. Imagine if the bosses flinched much more severely (Or grunted in pain) everytime anybody landed a critical strike under Chain Stratagem. Image the AST cards creating an elemental glow on the character weapons, adding some elemental particles to their attacks when under their effect.

    The idea is to make support/utility abilities "feel" like they have an impact, rather than leave healers feeling hollow everytime they support their party with buffs.
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    Last edited by GrimGale; 05-09-2022 at 06:20 PM.