I know, that's why I used a general term like skills, because Afflatus skills apparently do not follow the usual VFX formula for GCDs.
Technically, some abilities (Meditation, Mudras, etc.) incur the GCD, while some weaponskills (e.g., HW Empyreal Arrow) historically have not respected the GCD (despite incurring it).
Well, a few of us asked questions on the japanese forums regarding their stance on the healer design, and it seems that they indeed like this type of braindead 111 gameplay. It does not bode well...... And it might explain why we've been stuck with this bs design for years... They might very well just not care at all about international players.
I get the attempt of making healing accessible but it will not take long until the appeal fades and boredom settles quickly.
https://forum.square-enix.com/ffxiv/...=1#post6481316
There have been several replies in the JP forum.
Reply #4 is the most comprehensive. It is long, but I hope you will read through it.
Some of the opinions include the perspective of novice gamers.
Last edited by stemi; 06-12-2024 at 10:31 PM. Reason: Translation tools were used to organize the content.
To be fair reading through those posts (I’m assuming google translate is translating healer as hira) they don’t exactly completely disagree (onions seem rather mixed) they just shut down when someone doesn’t follow JP’s very very cultivated style of feedback given
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
Hopefully Google Translate was able to communicate the intent of people in the thread at least a bit accurately. There's something that stuck out to me there, which was the "I want things to do that support the party"https://forum.square-enix.com/ffxiv/...=1#post6481316
There have been several replies in the JP forum.
Reply #4 is the most comprehensive. It is long, but I hope you will read through it.
Some of the opinions include the perspective of novice gamers.
That's what's really missing. Since the only thing that's really tweaked either way is damage (taken, given, current hp, etc)... there's not much else we can do. If we were having to manage more than one DoT, or even constant debuffs on bosses, or perhaps there were more things to remove off the party (Esuna or otherwise), a simpler DPS component wouldn't feel as bad. I agree that I'm not wanting actual red DPS numbers on a healer, that would be silly.
I agree with increasing what the healer can do to support the party so that they don't mind if the attacks are monotonous.
(I think of the healer as literally a green healer, not a green DPS. When I want to attack, I play with red DPS)
I like to rebuild situations where a lot of people have gone down in an Alliance raid.
1: I think it is a good idea to increase the use of "Esuna".
2: "Protect" was simple but carried the need for a healer. I wonder if it could be brought back? (I often forgot and was warned by members, but good memory)
3: I liked "Stoneskin II". The design may have been odd, but I love the roar of the sound effects.I feel like I worked there.
*Supplemental Information
I am such a player. :
I have loved games since I was a child. But I can't do high difficulty level... I liked easy action and adventure games. So I have never played Savage.
This text was translated using DeepL. Thanks for reading.
Probably a low level single target mit that upgrades to Aquaveil, maybe lower the damage reduction to 5% or increase the cooldown to 90s?
~Mew
~~Thank You Niqo'te
bumpity bumpity
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