



Hey, if I'm searching for skill bloat to cut, I'll keep two abilities that actually do something unique and cut maybe the fourth and fifth copy of off-global Medica.People complain about button bloat all the time, but then want to keep rescue and sleep.
A skill you hardly ever use, replace it with something you actually use more than 3x an expansion..
I dare you guys use it in an Extreme or Savage and see how "grateful" they will be xD
Pass
Next!


As someone who hunted star mobs in Bozja, and who runs deep dungeons solo, you can take Repose from me when you pry it from my cold, dead hands.
It might be useless in like 90% of all content, but for that last 10% it's pretty freakin' useful.
I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.Originally Posted by Packetdancer
The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
It's so useful in LotA lmao.




Have to admit it's pretty annoying being recued when you don't need to be. I think i've been trolled once or twice and rarely see it being abused personally.

I have used it a couple times.. So it is useful to me, all be it rarely. Unfortunately though i think sometimes people psh the wrong button or not thinking they are helping when suddenly an unknown or forgotten mechanic happens at a bad time.
My roommate was talking to me about how she dumb clicked that spell meaning to hit something near it.. she was pretty distraught about it. I made it a point to let her know that she is an awful healer and no mistakes are allowed ever and she might as well reroll. /sarcasm/




Oh you can predict when it's being used? Neat. I'd like to see this first hand. You on Aether? I wanna test this prediction skill of yours.Answer this: do you get rescued so often to the point you're paranoid of running with random DF healers? To the point you have to keep targeting your healers to see who they're targeting? To the point you're this insecure? How many times you actually get rescued vs when you actually don't see it in your runs?
Enlighten me when you said 'bad Rescue': does it mean a badly timed rescue that leads to death/loss of time? or is it rescues that are used solely for griefing/trolling?
If it's the former, then yes, it's easier to predict. You CAN predict when this will happen, especially if it's coming from inexperienced healers. Their sole intention will be to pull you out of what they deem as dangerous when it is not. This is completely alright. They do not mean harm. They have to use it one way or another to practice using Rescue properly, otherwise how do you think the best Rescuer made it their way to where they are right now? But I don't pay your sub nor I am you, so I do not get to dictate how you should feel. I could also argue that i.e. skills like PLD's Cover made it harder to heal them (not really, but I can see how it'll surprise inexperienced healers) because it causes them to take an extra damage spike and throw my routine healing off. As people says: YMMV. This is just my honest opinion.
On the other hand, the latter is a silver platter handed to you to report said trolling healer. Yes, you can't always predict them as reliably as the former because their sole intention will be to pull you into hazardous objects/zones which can translate to several things. But you can report them for doing this. It doesn't take long to file in the report.
When you deal with human beings, never count on logic or consistency.
Fluid like water. Smooth like silk. Pepperoni like pizza.




My reply sole purpose there was to show you the other side of perspective as to why those rescues happens—but that’s the sole point you’re getting from my reply? For real? Well, I’ll bite the bait:
You are free to test it whenever we cross path, and I guarantee you: you will succeed doing it 100% of time. It is extremely rare of me to worry somebody would rescue me out of danger because guess what? I do what I consistently do: try not to fail my group. By doing so I’ve eliminated most of the need for my healers to rescue me out of danger except when the content is new to me. If you don’t want to be rescued out of danger then don’t give your healer a scare; or at least prove that you can be consistently good at it. Do this eliminate 100% of ineffective rescue though? Ideally yes, but that’s not going to happen: you’re going with random bunch. They don’t know you as much as you don’t know them.
Grief rescue? I assure you, they will 100% connect as well, at least for first time in the run. But I’ve said it in my reply to you which I don’t know why you seem to gloss over, but do correct me if I assume wrongly of you: those are silver platter handed to me & I will 100% report rescues that are used to grief randoms. After the report was sent, my job’s done & I move on to enjoy another duty.
Not all rescues are harmful. Please do not advocate for the ”I don’t see this is useful to me so please remove.”-baloney without understanding the whole picture. That’s one of the ways how you get the devs to water down gameplay to the blandness we have to this date.
Last edited by Rein_eon_Osborne; 05-09-2022 at 12:37 PM.
They should just add a cheap item that give you a buff preventing this kind of thing to affect you (as wow already does.)


PAX FORM POST 27-B3/9: WHY REMOVING RESCUE IS BETTER THAN A TOGGLE
[ for use in forum scenario 3745-Q ]
Rescue is janky as heck to start with. Healers who are actually using it with intent to save someone will pretty much always try something else first. Due to the animation, it can do funky things to the healer's timing as well. Speaking for myself, if there was like a 50% chance that using Rescue just wouldn't work, I would just forego it and leave the person to die in the bad. Because it wouldn't be worth the attempt. So the rare occasions that I use Rescue would become even more rare... e.g., nonexistent.
Many, many other healers who use Rescue as it is theoretically intended have echoed this same sentiment. Meaning that adding such a toggle would, functionally, be equivalent to removing Rescue, at least as far as the folks who try to use it as the devs seem to have intended are concerned.
In which case, it would be far better to just remove Rescue and replace it with something else for healers, rather than taking an already-flawed tool and making it actively worse for the intended scenario, then saying healers don't need anything to replace it because it's not gone.
Adding that toggle would functionally be gutting Rescue, removing the organs, then propping the corpse up in a chair and going "Look! Rescue's still here! You don't need a replacement!"
If it's a choice between "keep Rescue but add a toggle" or "remove Rescue and give healers some other tool in its place", go with the latter. The toggle is a terrible option.
I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.Originally Posted by Packetdancer
The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
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