



So you say you can predict it and then immediately say you can't predict it when called out on it.My reply sole purpose there was to show you the other side of perspective as to why those rescues happens—but that’s the sole point you’re getting from my reply? For real? Well, I’ll bite the bait:
You are free to test it whenever we cross path, and I guarantee you: you will succeed doing it 100% of time. It is extremely rare of me to worry somebody would rescue me out of danger because guess what? I do what I consistently do: try not to fail my group. By doing so I’ve eliminated most of the need for my healers to rescue me out of danger except when the content is new to me. If you don’t want to be rescued out of danger then don’t give your healer a scare; or at least prove that you can be consistently good at it. Do this eliminate 100% of ineffective rescue though? Ideally yes, but that’s not going to happen: you’re going with random bunch. They don’t know you as much as you don’t know them.
Grief rescue? I assure you, they will 100% connect as well, at least for first time in the run. But I’ve said it in my reply to you which I don’t know why you seem to gloss over, but do correct me if I assume wrongly of you: those are silver platter handed to me & I will 100% report rescues that are used to grief randoms. After the report was sent, my job’s done & I move on to enjoy another duty.
Not all rescues are harmful. Please do not advocate for the ”I don’t see this is useful to me so please remove.”-baloney without understanding the whole picture. That’s one of the ways how you get the devs to water down gameplay to the blandness we have to this date.
Well my job is done.
When you deal with human beings, never count on logic or consistency.
Fluid like water. Smooth like silk. Pepperoni like pizza.


I have seen it used for its intended purpose. You can get some trollers aye but most use it when needed from my experience.
Did you even understand a word?
The general situation in which a well-meant Rescue will likely occur is easy to predict and avoid. There's a huge telegraph on the ground? You will increase the chance of getting rescued with every second you stand in it even it's not going off for another 4s.
There's an additional tiny, obscure safe spot for a mechanic that most people don't know about? You will increase your chances to get rescued if you chose this spot over another safe spot that would let you keep uptime just fine.
Healers don't use a well-meant Rescue unless someone seems to be doing something dangerous that'll likely kill them. And if they see it, they can't wait for another 3s to see what happens because of the delay so they use Rescue right away.
How to avoid well-meant Rescues? Either don't greed as hard and play mechanics like most people play them by chosing the obvious safe spots OR use Surecast/ Arm's Lenghts if you know you're about to greed hard.
Predicting when you'll likely get rescued IS easy: the more dangerous it looks and the more unreliable you played so far, the higher the chance to get yoinked. Don't like yoinks? Don't play super greedy/ inconsistently. Want to play super greedy or netflix and eat mechanics? Deal with the chance of getting yoinked.
I do what Packetdancer does and simply use Surecast if I know I'm about to greed hard on Ley Line uptime and have random healers. That's my opt-out. And IF a healer felt they need to yoink me, it almost always missed because I had Surecast up. Because I know very well when I'm about to do something really risky that I know how to pull off without making the healer work harder and I also know how it looks for a healer and why it is completely understandable that they'd yoink the turret to them.
As a side note: just came out of a p1s run where someone stood in the wrong square for Intemperance, so I ran to the right spot, rescued them in and ran back to mine. Would've gotten us a neat little partywide damage down otherwise. And someone was standing on the wrong pizza slice for Aetherflails and would've eaten the 2nd hit so - yoink!
It's that one skill that highly rewards good reaction, fight knowledge and good overview of the situation. Not every healer skill has to be a boring oGCD Medica II copy.




Tell me. Do you know the difference between predicting and actually executing it? /s
Actually no, don't answer that. Based on you cherry picking my replies, you’re 99.99% not interested in having discussion from first place & only hoping for echo chamber. So much for creating a thread. This is a lost cause.
Don’t worry too much about Rescues, really. I’ve said my piece. Have a good day.
Last edited by Rein_eon_Osborne; 05-10-2022 at 11:13 AM.


I definitely want rescue to stay.
Even though there is definitely some trolling/abuse but in my experience most people do at least try to use it for its intended purpose.
One thing which I'm still not sure about when it comes to the actual skill itself, is sometimes when I use it and (I think) I'm definitely in time to save the person from the damage, while they're being dragged over to me they'll get hit by something and still end up dying.
can players still take damage during the movement or is it simply a case of latency not showing the damage done until they're already being pulled over to me?
Even if I can rescue someone legit, I don't because ppl get mad haha




You definitely 'Rescued' the thread.I definitely want rescue to stay.
Even though there is definitely some trolling/abuse but in my experience most people do at least try to use it for its intended purpose.
One thing which I'm still not sure about when it comes to the actual skill itself, is sometimes when I use it and (I think) I'm definitely in time to save the person from the damage, while they're being dragged over to me they'll get hit by something and still end up dying.
can players still take damage during the movement or is it simply a case of latency not showing the damage done until they're already being pulled over to me?
Jokes aside, pulling the player to you is no different than if the player started running towards you. If they are not out of the AoE by the time the cast completes, they will still take the damage from the attack. It could be a latency issue, but the more likely cause is you didn't pull the trigger in time. The hesitation is the biggest reason why players will still take damage. There is a bit of a sweet spot for Rescue somewhere between 60-80% cast time. >80% don't even bother rescuing them. Rescue is best used on someone who clearly has no idea they are not where they are supposed to be.
Last edited by Gemina; 11-23-2022 at 06:04 PM.


Yeah I guess that's most likely what happened, it's also not that often that the opportunity to use rescue presents itself, so when it does it takes me that little bit longer to realise/react I suppose
Noooooo I use it for good purposes and it can help a lot before the sprout makes the same mistake and my rescue is on cooldown D;


I don't know how many times kind healers saved my clueless ass using rescue, so I disagree.
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