As long as we're turning off unwanted interaction from other players, please remove stackers/targeted AoEs as other players can get me killed through no fault of my own.
As long as we're turning off unwanted interaction from other players, please remove stackers/targeted AoEs as other players can get me killed through no fault of my own.


Which is much easier than the rescue button to achieve (and can even happen by accident):
- When an aoe tank buster targets you, run towards teammates (panic aoes can sometimes cause this - although usualy this is a red flag)
- Simply just die as solo tank for whatever reason (standing in too much aoes so even a healer cant protect you)
- As a tank, turn off your emnity (can happen as a mispress, but often gets called out quickly, the effect is usualy delayed)
- As a healer, suddenly stop healing (can also be achieved by death)
And yes, if deliberate, these will get you kicked, just as much as abusive rescues will.
Rescue is not an issue, it at most should just become more reliable. Removing it will always be worse.




Any time a player dies, there is a really good chance Rescue could have prevented it. This doesn't place you at fault for not using it, but there are definitely ample opportunities to use it in encounters where players are still learning. I usually say this in regards to Rescue; and far more players have died by my hesitation to use Rescue than instances where using it actually killed the player. I can admit that players voicing their gripes about "Muh positioning!" and "Muh deeps!" has deterred me from pulling their asses out of bad.




I agree that spread AoEs are probably the most triggering cause of player-induced death because when you're playing with randoms and no coordination there are so many ways it can go wrong.
I usually commit to running in one direction...but then sometimes other players get the same idea and it becomes a game of chicken to see who's going to try to adjust, which can further snowball into both of us trying to adjust and mirroring each other's movements by pure coincidence.
Sometimes it isn't really a skill issue.
I have had people run towards with me with their AOE, for some reason.
Like, I am deliberately running with my AOE into the corner of a room, far from anybody else, and then another fella with his AOE comes and stands on top of me for some baffling reason.
I think some people just get overwhelmed when it happens, so they just instinctively follow others. Still annoying, though.
Kinda like with that dungeon (forgot the name) with the box where you have to open the box to turn into an old lady so you can't be seduced. Even if you tell everybody how it works beforehand, newbies still instinctively run toward the box that somebody else has used. That part isn't tough to heal through anyway and it causes barely any damage to somebody who does get seduced, but still.

Haha, two of us heading the same way and getting stuck, or me avoiding others into a tank buster. Had that happen a few times and have been saved, as a healer, from that with rescue.I agree that spread AoEs are probably the most triggering cause of player-induced death because when you're playing with randoms and no coordination there are so many ways it can go wrong.
I usually commit to running in one direction...but then sometimes other players get the same idea and it becomes a game of chicken to see who's going to try to adjust, which can further snowball into both of us trying to adjust and mirroring each other's movements by pure coincidence.
Rescue is useful but players have to be so quick with it most of the time it rarely gets used. But, its still useful and I think I've only been trolled with it once or twice.
WHM / BLM / SMN / NIN/ DNC / Omnicrafter and Gatherer
Rescue me
Oh take me in your arms
Rescue me
I want your tender charms
'Coz I'm lonely and I'm blue
I need you and your love too
Wait - what is this threat about?
This would be less of a problem if people would actually ask if it's cool to rescue on pulls and respect the tank's decision on the matter. It's barely saving a second or two on time and can be disorienting if someone's used to doing their wall-to-walls with no interference. I've been rescued at 3 yalms away and I'm just left scratching my head. People could be throwing another dot out there, but instead they want to try speed things up by a negligible amount.
inb4 someone says my speed is a problem. it's not. I've had this discussion before and we agree on the speed of pulling (2 AOE GCD with an OGCD weaved in to secure aggro on the first pack).
Last edited by Deveryn; 11-24-2022 at 01:34 AM.
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