Quote Originally Posted by Lepus_Aetherius View Post
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吉田: Although we were trying to give players more of a taste of the horrors of the Ancients, we didn't expect many people to think they were good. "It's a beautiful and wonderful thing to return to aetherial sea at the end of the duty....or to be able to create beings with souls at your own discretion and just destroy them if they're slightly problematic and bring them back to the idea." We depict a lot of this kind of difficulty in judging right from wrong, but if you think about it dispassionately, I think it's actually very scary. I would have liked to have seen a few more perspectives on this, but it's also possible that Emet, Hythlodaeus, and Venat shine too brightly.
I think they are loved so much is largely because characters/beings that tread the line of "relatable human" and "coldly divine" are/historically have been immensely popular in fiction.

A couple years ago the Hades game was all the rage (Your extended godly family loves you!... But when you make them mad, they will tear you limb from limb because you need to learn a lesson) and right now Genshin has a similar thing unfolding (Your friends are demigods like beings! Its fun to drink tea and go on shopping trips while learning about their cultures, the olden days of their cities, and their possible complicity in the destruction of multiple human civilizations across thousands of years amongst other fun Hwuh??? moments). In both cases, these characters in their respective games and fandoms are still seen as "good" despite inhumane interactions/ideals because they aren't like us and cannot be wholly held to our mortal morality.