Agree 100%.
I understand what SE has stated, but I don't agree with the sentiment that SE is forced to go the route of homogenizing all damage, or there is no possibility of reverse course.
Nor that DNC or BRD failing in some way means redesigning one of the classes in the game people largely universally loved.
Seems absurd to balance around classes that are having less fun and making SAM not as fun to match those classes, rather then to bring BRD and MCH up to the state of classes like SAM.
Its been proven through many threads that the damage variance caused by things like Midare crits was hardly an issue in the first place when considering how people play the game. It was only a problem that was noticeable on spreadsheets and no one really felt it in game. The Iaijutsu crits barley effected game play... And if this truely was such a big deal for SE, it seems entirely counter productive to give us Tsubame-gaeshi in the very same expansion that they flatten all finisher damage. Removing Tsubame-gaeshi (instead of high crits and kaiten) and redistributing the damage throughout our rotation would have been a far more positive 'fix' then the one that they hobbled together from their 'failed ideas' bin.
Quick edit: I was getting my moves mixed up and when they released... Tsubame-gaeshi was released in Shadowbringers and I was thinking of the Namikiri release. But all the same, this just further reinforces my point. SE has been doubling down Tsubame-gaeshi, and tripling down with Namikiri, on this very specific type of play style. SE made SAM in this theme, and reinforced it with every expansion.
I rather they back off on the Tsubame-gaeshi and Namikiri, leave Kaiten and Midare crits alone, and redistribute damage, rather then gut the class from the very theme they built it for and leave those lingering moves that created the problem in the first place as awkwardly disjointed with the awkwardly disjointed new direction they are taking the class.


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