In its first few expansions, this game was very hands-off with its balance adjustments. If your job was underpowered or overpowered after the first bit of balance adjustments, it usually stayed that way for the remainder of the expansion. I like the fact that there's a more active approach being used this expansion. The dps values are fairly close within roles, and you're better off just picking the aesthetic that you like rather than constantly swapping to whatever the flavor of the month is.

One thing that I would like to see SE do better is to be able to just openly come out and nerf a job when it's too powerful and stick by that decision. You can't maintain balance through buffs alone, and most people have figured out that stealth nerfs still happen, especially during expansion transitions where they're easily missed. You're not going to please everyone, and the longer a job sits at the top, the bigger the backlash when it finally gets brought back into line with the others.

And that's really the main reason why you need to have a dynamic balance. We've seen some jobs sit as the 'top dps' for multiple expansions before, to the point where it becomes a 'job identity'. People come up with all kinds of reasons why this status quo must be preserved, be it 'job complexity' (players are never a good judge of this, and were this really true you'd see a large difference when you compare the dps variances within each job), prior history, or divine right. Players will always campaign to secure an advantage for the job that they play. If the balance keeps shifting and the differences are minor, people will give up on trying to win on the forums and go back to trying to win in the game.