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Thread: Balance

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  1. #29
    Player
    Kniteroad's Avatar
    Join Date
    Jun 2017
    Posts
    78
    Character
    Asima Daigon
    World
    Leviathan
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Payadopa View Post
    Pretty much this. And people wonder why so many jobs play the same yet when one deviates it's back to complaining. I hope we get PvP-esque abilities in PvE. We don't need more [increase DPS by x%].
    Jobs play the same because SE took the cheap way out by reducing the skill ceiling of each job thus reducing the variance in numbers and adjusting potency based on a more normally distributed range for each job. With the arguable exception of a few, each job has an easy rotation now and no matter how much effort you put into mastering a job, you are limited in what you're capable of. That's why the game feels crappy to play sometimes.

    The best example was tanking in HW and balancing aggro vs dps. Could you sit in tank stance the whole fight and clear it? totally! Could you also work toward maintaining aggro with tanking stance off thus doing more dps and having faster clear? hell yes!!
    (1)
    Last edited by Kniteroad; 05-02-2022 at 11:47 PM.