Half disagree with this, for two reasons:
1) AST is the Gambler expy of the game, so removing RNG kind of ruins a core conceit of the job fantasy. Doubly so since the idea of randomness and probability pairs so well in a "theoretical physics" kind of way with time magic.
2) The game has already removed so much flavor in service of homogenizing jobs and scripting gameplay. Elemental typing, weapon damage typing, stances, pets, and now we are in the middle of removing debuffs, DoTs, crits, and any party damage buff that isn't 120s. I think a lot of players really don't know what they are asking for when they demand that jobs be less inefficient/randomized and more consistent--it has destroyed so much uniqueness and excitement in job design. Kaiten and the removal of SAM crits was already a huge blow, but I think removing all RNG from AST is a threshold beyond which the game would not be redeemable.



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