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  1. #51
    Player
    TankHunter678's Avatar
    Join Date
    May 2016
    Posts
    873
    Character
    Selena Zensh
    World
    Siren
    Main Class
    Machinist Lv 80
    Quote Originally Posted by IllyaPrisma View Post
    Especially since Astrodyne feels like such a weak effort to keep the Seals mechanic. SE probably realized in ASTs current design that there isn't actually a need for more than 2 cards and quickly thought of some way to keep 6 cards. Standing VERY far back, the Job still appears to have RNG in card drawing, but when you take a closer look, it's simply the appearance of RNG with no actual quick thinking or decision making.

    My favorite line: "All of the cards do the same thing, and somehow you still don't get the ones you want"
    You know I had the long standing idea that through application of the Eureka Element system you could eliminate the RNG of AST and still kept the other card buffs. You could of turned Redraw and Undraw into Align Left and Align Right. The constellation you were aligned with was the buff you played. You could of then had turned the other card buttons into Extend, Expand, and Empower. Thus achieving the effects of the original HW/SB card system.

    You eliminate the RNG so you always have the card buff you want available, while leaving in the utility belt.

    Sure Spire would of still needed a rework but changing it to healing received would of kept the card in theme while being useful.
    (4)

  2. #52
    Player
    QooEr's Avatar
    Join Date
    Oct 2016
    Posts
    835
    Character
    Qoo Er
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by TankHunter678 View Post
    You know I had the long standing idea that through application of the Eureka Element system you could eliminate the RNG of AST and still kept the other card buffs. You could of turned Redraw and Undraw into Align Left and Align Right. The constellation you were aligned with was the buff you played. You could of then had turned the other card buttons into Extend, Expand, and Empower. Thus achieving the effects of the original HW/SB card system.

    You eliminate the RNG so you always have the card buff you want available, while leaving in the utility belt.

    Sure Spire would of still needed a rework but changing it to healing received would of kept the card in theme while being useful.
    i love this idea. good for prog and good for farming.



    i had a different one for the old card system where instead of drawing a random card every time, you get a spread of all 6 cards in a random order every 180 seconds. redraw would then be "shuffle" and its up to you how to use the spread in the order given. minor arcana instead let you use a card without consuming royal road effect
    (2)

  3. #53
    Player
    Heilstos's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    260
    Character
    Marius Heilstos
    World
    Odin
    Main Class
    Astrologian Lv 100
    I like the old Arrow only on Healer or Caster. I was not so unpoilte person who give it to a Melee. The Arrow could be good for SAGE or SCH aswell. The important thing is that you always have a DPS Up form the Divination trait, that people would love to see. The utility that somepople love is RNG. Thats some ast player like aswell but the dmg for all are important here. It should feel powerfull to use a card and easyer. The melee and range card thing is terrible in my eyes. (#two range dps groups) I hold a lot of place holder for the balance Team. I hope SE could use the Idea. One idea SE take form me haha and that feels good. For the Nosttalgics here The Born of (Pan-) Heima (From 2017)
    (1)
    Last edited by Heilstos; 04-22-2022 at 10:47 PM.

  4. #54
    Player
    D6Damager's Avatar
    Join Date
    Jul 2018
    Posts
    73
    Character
    Draygomir Wrothlasch
    World
    Leviathan
    Main Class
    White Mage Lv 61
    Quote Originally Posted by Theox View Post
    All I can really hope for is them addressing button bloat WITHOUT making the job easier, but judging by the recent changes to some classes new astro is going to be awful and I'm ready to switch for 6.2 to something else.
    I think this is the safest assumption. They will probably remove something with the intention of making the job easier and not replace it or compensate in any other way. In their minds, they probably think people don't want to play AST because it is the "busy" healer.
    (5)
    "Wherever you go, there you are." ~ Buckaroo Bonzai

  5. #55
    Player IceBlueNinja's Avatar
    Join Date
    Jan 2020
    Posts
    525
    Character
    Blade Beoulve
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Heilstos View Post
    I like the old Arrow only on Healer or Caster. I was not so unpoilte person who give it to a Melee. The Arrow could be good for SAGE or SCH aswell. The important thing is that you always have a DPS Up form the Divination trait, that people would love to see. The utility that somepople love is RNG. Thats some ast player like aswell but the dmg for all are important here. It should feel powerfull to use a card and easyer. The melee and range card thing is terrible in my eyes. (#two range dps groups) I hold a lot of place holder for the balance Team. I hope SE could use the Idea. One idea SE take form me haha and that feels good. For the Nosttalgics here The Born of (Pan-) Heima (From 2017)
    Exactly its good for healer and bm I would not be insensitive to throw it on no one else to let them clip
    (0)

  6. #56
    Player
    Chopstix's Avatar
    Join Date
    Sep 2021
    Posts
    162
    Character
    Chopstix Maulader
    World
    Malboro
    Main Class
    Warrior Lv 90
    what astro (and honestly all healers) needs is the ability to queue macro like actions! mouseover is such a beautiful thing, but u r pretty much guaranteed to clip ur GCD with an in game mouse over macro for cards/single target heals (lets not forget about field aoes either)

    only healers need to target friendlies on a regular basis, NOBODY else does ... DRG and tanks can slap a <x> targetting macro on their shareable buffs (dragon sight, nascent flash etc) and it works fine since thay have WHOLE GCDs to work with, for a casting healer this is completely unfair, significantly bloats the amount of APM u need to do that can vary wildly

    as for 6.2, im going to give benefit of doubt if they undo the kaiten change, but otherwise wouldnt hold my breath.... cards might be going byebye tbh
    (1)

  7. #57
    Player
    DanielNegreanu_Adamantoise's Avatar
    Join Date
    Mar 2022
    Posts
    117
    Character
    Daniel Negreanu
    World
    Adamantoise
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Chopstix View Post
    what astro (and honestly all healers) needs is the ability to queue macro like actions! mouseover is such a beautiful thing, but u r pretty much guaranteed to clip ur GCD with an in game mouse over macro for cards/single target heals (lets not forget about field aoes either)

    only healers need to target friendlies on a regular basis, NOBODY else does ... DRG and tanks can slap a <x> targetting macro on their shareable buffs (dragon sight, nascent flash etc) and it works fine since thay have WHOLE GCDs to work with, for a casting healer this is completely unfair, significantly bloats the amount of APM u need to do that can vary wildly

    as for 6.2, im going to give benefit of doubt if they undo the kaiten change, but otherwise wouldnt hold my breath.... cards might be going byebye tbh
    Even better would be to have two targets. One target for enemies and one for party/alliance, such that damage spells will always be cast on non-party target instead of all the back and forth.
    You can almost accomplish this with focus target and out of game macros, but not quite. There’s still clunkiness around assigning target party member as focus target
    (2)

  8. #58
    Player
    Chopstix's Avatar
    Join Date
    Sep 2021
    Posts
    162
    Character
    Chopstix Maulader
    World
    Malboro
    Main Class
    Warrior Lv 90
    Quote Originally Posted by DanielNegreanu_Adamantoise View Post
    Even better would be to have two targets. One target for enemies and one for party/alliance, such that damage spells will always be cast on non-party target instead of all the back and forth.
    You can almost accomplish this with focus target and out of game macros, but not quite. There’s still clunkiness around assigning target party member as focus target
    i also use out of game macros, but have single heals set to go on target of target, no matter who tanks (tank swap etc) heal will go on the right person, mouse over is for silly dps who stand in stuff for spot heals <3

    i highly recommend healers to try out 3rd party stuff for targetting convenience, u go from man "this shit sucks" to "holy shikes i can do all that?"
    (1)

  9. #59
    Player
    GideonWilhelm's Avatar
    Join Date
    Jan 2019
    Posts
    15
    Character
    Aceby Jones
    World
    Balmung
    Main Class
    Sage Lv 90
    Honesty AST is the last bastion of interesting healer gameplay for me. If they simplify it much further I might just unsub. Give me more to do between heals, take some notes from new PvP, make healing interesting again instead of having every class appeal to the lowest common denominator.
    (10)

  10. #60
    Player
    Levirre's Avatar
    Join Date
    Aug 2013
    Posts
    14
    Character
    Levirre Krischeval
    World
    Leviathan
    Main Class
    Alchemist Lv 90
    I think they need to go away from the idea that cards = rng. Astrodyne feels terrible for a miniscule buff and often miss it when timing with lightspeed. If they want to do a tarot theme, they could instead have a fixed deck that you manipulate and stack, make a combo route of tarot readings, or have a tapping mechanic like mtg where you can set cards upside down for effects. I'm unsure how convoluted they can be with it since they still have to keep it inline with the amount of button presses with the rest of the healers being about 1-3 buttons for singular/aoe healing and buffing. It would be cool to see a gauge of 3 cards like Ewer, Arrow, Bole that change into Balance, Spear, and Spire based on a buff/timer you turn on. There's so much they could do to make it more thematically cohesive like sage, and I hope this 6.2 rework really is substantial now that they see the success of Sage.
    (1)

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